Welcome to Jungle Kingdom News
Jungle Kingdom • July 30, 2026

This page is new. From now on every update we ship lands right here, so you never have to guess what changed or when. The last two months were big, so this first post is a big one.
Your jungle score got rebuilt
We went back through the coaching curriculum and rewrote the rules behind your score. Dragons now carry the weight they should. Grubs are priced at what they actually cost you. The decisions that decide games are graded like they decide games.
- Early, mid and late game each get their own score and their own fundamentals checklist.
- Your mid and late game fundamentals are graded against players at your rank, with a Top X% label so you know where you actually stand.
- Three new kinds of play are scored: how you convert a won fight, how you enter a fight, and what you do in the window around an objective.
- When a game's score falls behind the current rules, your recent ranked jungle games show an update button in the improvement tracker. Press it and the game rescores.
Game review shows you the play
Your review used to hand you a list. Now it hands you the play, with Main Points up top pulling the whole game's takeaways into one card.
- Every play is drawn on the map: where it happened, plus a shaded circle for where the enemy jungler could have been at that moment.
- Every play explains its own rating and names what it refers to: who was in the fight, which objective went down, which building fell.
- Deaths break down the damage that killed you, by source.
- Your first back is lined up against every option in your champion's guide, item for item, so you can see which build you were closest to.
The Tab screen
Your coaches keep telling you to check Tab before you commit. Now you can check it after the fact, on any game you review.
- Drag the timeline to any moment and see the scoreboard exactly as it stood: levels, items, gold, kills, deaths.
- Markers for every kill, every objective and every scored play.
- Click a play in your review feed and the scoreboard jumps to it. Click a marker and the feed jumps back.
Advice in your coaches' words
The advice attached to every play was rewritten against the same curriculum the coaches teach in the courses. Same language, same priorities, same reasons.
- Base the moment your next completed item is affordable, not when you feel like it.
- After a won fight, take the guaranteed thing instead of chasing the leftovers.
- Run the numbers before you commit: bodies, health, ultimate, Flash, gold spent.
Search every VOD review
Your coaches' VOD reviews are searchable, and the search reads what they said, not the titles. Ask the question you actually have and you land on the clip that answers it.
- Open VOD review search, type something like "when should I take grubs", and hit Search.
- Every result tells you how close a match it is, who reviewed it and what the clip covers, with a Jump to clip button that starts the video at that exact moment.
- Narrow it to one coach when you want one voice, or leave it on all coaches and take the best answer.
- The tag filter on your VOD library is built from the tags on individual clips now, so the topics you can filter by are the topics your coaches actually covered.
Five modules of courses, 31 lessons
The curriculum is recorded and sitting in your dashboard. Five modules, 31 lessons, every one of them a video.
- Start at Courses: Onboarding, Mentality, Fundamentals at 13 lessons on its own, Early Game, and a Helpful Tips module.
- Each module shows how many lessons you have finished out of the total, and stamps the date on it once you are done.
- Pick a module back up and it drops you at the lesson you left, not at the start.
Sessions that repeat on their own
Your coaches can set a session to repeat instead of building it again every week. What that gets you is a calendar that stays stocked.
- A session can repeat every week, every 2 weeks, or on any weekly cadence up to 12 weeks apart, for a set number of times or with no end date at all.
- Repeating sessions carry a badge on the events page, so you can tell a weekly from a one-off without opening it.
- Future occurrences roll forward on their own, so the calendar stops emptying out when nobody remembers to rebuild it.
One session a day
There is a cap on how many sessions you can hold at once, and it is there so the calendar spreads across everyone.
- One session per coaching day. Book one and that day's other cards swap the Sign Up button for a note telling you that you already have a session booked that day.
- The coaching day runs 5am to 5am in your own timezone, so a session at 1am counts against the night before, not the day after.
- Signups also need 4 hours between them in real time, which stops two sessions landing back to back across a day boundary.
- Those numbers are what fits right now. If seats stop filling or start overflowing we will change them, and you will read about it here.
Hit your goal and the site tells you
Set a rank goal and your dashboard now does something with it. Get there and you get told, then you get asked for the next one.
- Reach the rank you set and a congratulations comes up on your dashboard, along with a prompt to set the next target.
- Let the deadline pass without getting there and the Ranked Goal card swaps in an Update your goal button instead of sitting there stale.
- The goal itself has always been yours to move. Hit the pencil on the card and change the tier, the division or the deadline whenever your plan changes, plus the LP target if you are pushing Master and up.
Every account you play, one main
Plenty of you play on more than one account. The platform handles that properly now.
- The account limit is gone. Link as many as you want.
- Crown one as your main. Your profile and your dashboards follow it.
- Adding an account no longer locks you out while an import is running, and a failed add now tells you the real reason instead of a generic error.
- Your rank card refreshes as soon as an update finishes, and rank updates stop quietly disappearing when Riot's servers have a bad minute.
Look up any summoner
This one is not new, but plenty of you have never opened it. You can pull up any Riot ID in any supported region, logged in or not.
- Go to summoner lookup, paste a Riot ID in GameName#TagLine form, pick the region and search.
- You get their solo queue rank, their champion stats for the season including average CS and CS per minute, and their match history in the same jungle list you get on your own tracker.
- Every match opens a free Jungle Score overview. Logged out you see the overall score and up to 3 labels. Logged in you get the early, mid and late scores and the whole breakdown.
- The first lookup on an account nobody has searched before takes a moment while it pulls the games in. After that there is a Refresh button with a short cooldown on it.
Your player card
Something lighter to finish on. Your match history, turned into one image worth posting.
- Head to your player card, enter your Riot ID and region, and get a card built from your season.
- Your most-picked champions, the enemies you run into most, your duo, and a roast you did not ask for.
- Paste the link anywhere and it unfurls with your champion art.
Start with your last game. Open your dashboard, pull up a review, and put the Tab screen on the play that lost you the game.




