
Briar Burst (Collector) Guide
Burst Briar opens The Collector and then Titanic Hydra, and plays like an assassin: find the carry, delete them, and get out with E. Collector on its own is only a start; the kills come online when Titanic Hydra lets you reset your autos inside W, and Lord Dominik's Regards keeps the damage going once they build armor. You are at your strongest early, so clear top to bot and fight for the scuttle and their jungle before they have items. You die fast on this build, so the whole champion is choosing when to go in. Build it into three or more squishy carries; into tanks and head on fighters, the Titanic Hydra bruiser build is the other guide.
Runes
Quick Tips
All phases
- •E into a wall stuns. Aim E at the wall behind them, and a charged E is most of your damage.
- •In Gold, Hail of Blades adds more than Press the Attack; from Emerald up, stay on Press the Attack.
- •When you are standing next to a camp that is about to respawn, charge E early so it lands the moment the camp appears.
- •Into Nocturne, Smite the spell shield just before your E lands, and he goes into the wall.
- •Into Viego, leave the fight the moment he takes a body unless you have a clean angle; that reset is how he wins.
- •Into Lee Sin, if you think his R is coming, cast yours first; it still goes off after the kick.
- •Into Poppy, cast R the moment you see her charging hers, so you fly straight back into the fight.
- •Into Olaf, you win the fights before level 6; after his R your Q and E stop working on him, so bait it out first.
- •Into Kindred, E her out of her R into a wall and it is a kill.
- •Into Brand or Zyra, R through their stun if you are out of options: R cleanses the CC it lands through.
Skill Priority
Early Game
Before 1st item
- •Clear top to bot.
- •Your first clear should have you level 4 by 3:07, and by 3:10 once you are Master.
- •Start every camp with W and Q and keep E for last; E is your only answer if someone walks into your jungle mid clear.
- •Take Q at level 3. Skip it and an invader catches you with no gap closer and no way to win the fight.
- •Leave camps low and walk on: the bleed and your pet finish them for you.
- •After the first clear, fight for the scuttle or gank, then base and spend. Two Long Swords is a fine first buy.
- •You are favored in a straight early skirmish against most junglers. If they invade you, fight back, then take one of their camps to trade.
First Back

Regular full clear & crab
Core Build Examples


















Mid Game
1-3 items
- •Collector and Titanic Hydra is your spike. From here, a carry you land W on without Flash is dead.
- •Think like an assassin: you delete one target and you die just as fast, so pick the carry, not the closest body.
- •Dragons are your first priority every game; they force the enemy to fight you on your terms.
- •Play the objective on the side where your fed teammate is.
- •Your W is most of your damage, so farm with it and save Q and E for when a fight starts.
Situational















































Late Game
4+ items
- •Wait for the fight to start, then R the carry that decides it, from fog if you can.
- •Kill the carry, then E out; you cannot stand in the middle of their team the way the bruiser build can.
- •If your team is winning the fight without you, stay alive and follow up rather than forcing a bad R.

Briar Burst (Collector) Guide
Why Jungle Kingdom?
Most sites tell you what to build. We teach you how to win. Our guides are researched and written by Challenger junglers, breaking down the early, mid, and late game decisions that actually decide games.
Runes
Skill Priority
Core Build Examples


















First Back

Regular full clear & crab
Situational















































Quick Tips
All phases
- •E into a wall stuns. Aim E at the wall behind them, and a charged E is most of your damage.
- •In Gold, Hail of Blades adds more than Press the Attack; from Emerald up, stay on Press the Attack.
- •When you are standing next to a camp that is about to respawn, charge E early so it lands the moment the camp appears.
- •Into Nocturne, Smite the spell shield just before your E lands, and he goes into the wall.
- •Into Viego, leave the fight the moment he takes a body unless you have a clean angle; that reset is how he wins.
- •Into Lee Sin, if you think his R is coming, cast yours first; it still goes off after the kick.
- •Into Poppy, cast R the moment you see her charging hers, so you fly straight back into the fight.
- •Into Olaf, you win the fights before level 6; after his R your Q and E stop working on him, so bait it out first.
- •Into Kindred, E her out of her R into a wall and it is a kill.
- •Into Brand or Zyra, R through their stun if you are out of options: R cleanses the CC it lands through.
Early Game
Before 1st item
- •Clear top to bot.
- •Your first clear should have you level 4 by 3:07, and by 3:10 once you are Master.
- •Start every camp with W and Q and keep E for last; E is your only answer if someone walks into your jungle mid clear.
- •Take Q at level 3. Skip it and an invader catches you with no gap closer and no way to win the fight.
- •Leave camps low and walk on: the bleed and your pet finish them for you.
- •After the first clear, fight for the scuttle or gank, then base and spend. Two Long Swords is a fine first buy.
- •You are favored in a straight early skirmish against most junglers. If they invade you, fight back, then take one of their camps to trade.
Mid Game
1-3 items
- •Collector and Titanic Hydra is your spike. From here, a carry you land W on without Flash is dead.
- •Think like an assassin: you delete one target and you die just as fast, so pick the carry, not the closest body.
- •Dragons are your first priority every game; they force the enemy to fight you on your terms.
- •Play the objective on the side where your fed teammate is.
- •Your W is most of your damage, so farm with it and save Q and E for when a fight starts.
Late Game
4+ items
- •Wait for the fight to start, then R the carry that decides it, from fog if you can.
- •Kill the carry, then E out; you cannot stand in the middle of their team the way the bruiser build can.
- •If your team is winning the fight without you, stay alive and follow up rather than forcing a bad R.

