
Cho'Gath AP (Rocketbelt) Guide
The Rocketbelt build is the AP Cho'Gath the highest ranked one tricks play: Hail of Blades, Hextech Rocketbelt first, Boots of Swiftness and Riftmaker. The dash is the engage a slow tank never has, and it turns W, E and R into one burst. You are still a tank that scales into a raid boss, so full clear every game, hit level 6 on time, and play every fight around R. With R down you farm and restack instead of forcing.
Runes
Quick Tips
All phases
- •Once you are ahead, eat champions instead of saving R for camps.
- •Ping your R icon near an objective to show the team whether it kills.
- •In Gold, the Heartsteel build wins more games; Rocketbelt first pays off from Emerald up.
Skill Priority
Early Game
Before 1st item
- •Your first clear should have you level 4 by 3:01, and by 2:58 once you are Master; that is the mark for every jungler.
- •Clear top to bot.
- •Full clear every game. A gank that delays level 6 costs you your first stack and your R timing.
- •Put your second point in E at level 3, then W at level 4.
- •Kite camps when your spells are on cooldown: step back and wait instead of standing and taking free damage.
- •Ping your laners to push before you invade. Without lane priority behind you, an invade costs you camps.
First Back


Regular full clear & crab
Core Build Examples
























Mid Game
1-3 items
- •Play with R on a timer. After you use it, clear camps, restack, then look for the next fight.
- •Stack before every objective. Walking in fully stacked is your whole win condition.
- •A minute before dragon or herald, stop side plays: clear your camps, get strong, then commit.
- •The Rocketbelt dash closes the gap a slow tank cannot. Dash, W, then E autos, and they have nowhere to go.
Situational












































Late Game
4+ items
- •Take herald after your camps are cleared and the side lanes can use it. Tempo without follow up wastes it.
- •A faster clear means faster tempo, and faster tempo is how you stop a losing lane from throwing.
- •If you can reach them, hold Q. Throw it only when you cannot.

Cho'Gath AP (Rocketbelt) Guide
Why Jungle Kingdom?
Most sites tell you what to build. We teach you how to win. Our guides are researched and written by Challenger junglers, breaking down the early, mid, and late game decisions that actually decide games.
Runes
Skill Priority
Core Build Examples
























First Back


Regular full clear & crab
Situational












































Quick Tips
All phases
- •Once you are ahead, eat champions instead of saving R for camps.
- •Ping your R icon near an objective to show the team whether it kills.
- •In Gold, the Heartsteel build wins more games; Rocketbelt first pays off from Emerald up.
Early Game
Before 1st item
- •Your first clear should have you level 4 by 3:01, and by 2:58 once you are Master; that is the mark for every jungler.
- •Clear top to bot.
- •Full clear every game. A gank that delays level 6 costs you your first stack and your R timing.
- •Put your second point in E at level 3, then W at level 4.
- •Kite camps when your spells are on cooldown: step back and wait instead of standing and taking free damage.
- •Ping your laners to push before you invade. Without lane priority behind you, an invade costs you camps.
Mid Game
1-3 items
- •Play with R on a timer. After you use it, clear camps, restack, then look for the next fight.
- •Stack before every objective. Walking in fully stacked is your whole win condition.
- •A minute before dragon or herald, stop side plays: clear your camps, get strong, then commit.
- •The Rocketbelt dash closes the gap a slow tank cannot. Dash, W, then E autos, and they have nowhere to go.
Late Game
4+ items
- •Take herald after your camps are cleared and the side lanes can use it. Tempo without follow up wastes it.
- •A faster clear means faster tempo, and faster tempo is how you stop a losing lane from throwing.
- •If you can reach them, hold Q. Throw it only when you cannot.

