
C
Ambessa Bruiser (Conqueror) Guide
Patch 26.19 Diamond+·Difficulty:
Ambessa is a Conqueror bruiser who plays like an assassin: Profane Hydra, Voltaic Cyclosword and Death's Dance, then the dive. She turns damage into healing, so every spell you land makes you harder to kill. Auto between every spell to keep your energy full, clear fast on Q, and from level 6 go looking for fights: R is your engage, and it grabs the carry standing behind their frontline.
Runes
Quick Tips
All phases
- •From Emerald up Conqueror is the keystone; in Gold, First Strike is worth a try.
- •Leave Black Cleaver to a teammate: most of your damage lands in the first few hits.
- •Jarvan IV and Graves are your hardest jungle matchups; track them and skip the early 1v1.
- •Nocturne is your best jungle matchup, so play into him.
Skill Priority
Q
›E
›W
Q
1
·
·
4
5
W
·
·
3
·
·
E
·
2
·
·
·
Early Game
Before 1st item
- •Your first clear should have you level 4 by 3:01, and by 2:56 once you are Master.
- •Clear top to bot, then take the scuttle.
- •Q1 two camps at once where you can: drag blue into gromp and hit both.
- •Put an auto between every spell; the refund keeps your energy full for the whole clear.
- •Level 6 is your first real spike: from here you go looking for fights.
First Back

Regular full clear & crab
Core Build Examples
Default











Snowballing











vs heavy AP











vs heavy AD











Mid Game
1-3 items
- •Fight when R is up. When it is down, farm toward the next one.
- •Base the moment your next item is affordable; Profane Hydra and Voltaic Cyclosword are your two best early damage items.
- •Aim R past their frontline: it grabs the farthest champion in the line.
- •After a won fight, take the dragon or the tower before you chase anyone.
Situational
vs Early lockdown

Good Vs









vs AD skirmishers



Good Vs









vs AP burst



Good Vs









vs Armor stackers



Good Vs









vs Healing



Good Vs









vs Shields

Good Vs









vs Squishy backline



Good Vs









Late Game
4+ items
- •Your job is the backline dive. Go in with W ready and Death's Dance built.
- •Hold R for the carry, not the first body you see.
- •Guardian Angel lets you dive and still play the fight out; if you are not the one dying, Endless Hunger outlasts the fight instead.

C
Ambessa Bruiser (Conqueror) Guide
Patch 26.19 Diamond+·Difficulty:
Why Jungle Kingdom?
Most sites tell you what to build. We teach you how to win. Our guides are researched and written by Challenger junglers, breaking down the early, mid, and late game decisions that actually decide games.
Runes
Skill Priority
Q
›E
›W
Q
1
·
·
4
5
W
·
·
3
·
·
E
·
2
·
·
·
Core Build Examples
Default











Snowballing











vs heavy AP











vs heavy AD











First Back

Regular full clear & crab
Situational
vs Early lockdown

Good Vs









vs AD skirmishers



Good Vs









vs AP burst



Good Vs









vs Armor stackers



Good Vs









vs Healing



Good Vs









vs Shields

Good Vs









vs Squishy backline



Good Vs









Quick Tips
All phases
- •From Emerald up Conqueror is the keystone; in Gold, First Strike is worth a try.
- •Leave Black Cleaver to a teammate: most of your damage lands in the first few hits.
- •Jarvan IV and Graves are your hardest jungle matchups; track them and skip the early 1v1.
- •Nocturne is your best jungle matchup, so play into him.
Early Game
Before 1st item
- •Your first clear should have you level 4 by 3:01, and by 2:56 once you are Master.
- •Clear top to bot, then take the scuttle.
- •Q1 two camps at once where you can: drag blue into gromp and hit both.
- •Put an auto between every spell; the refund keeps your energy full for the whole clear.
- •Level 6 is your first real spike: from here you go looking for fights.
Mid Game
1-3 items
- •Fight when R is up. When it is down, farm toward the next one.
- •Base the moment your next item is affordable; Profane Hydra and Voltaic Cyclosword are your two best early damage items.
- •Aim R past their frontline: it grabs the farthest champion in the line.
- •After a won fight, take the dragon or the tower before you chase anyone.
Late Game
4+ items
- •Your job is the backline dive. Go in with W ready and Death's Dance built.
- •Hold R for the carry, not the first body you see.
- •Guardian Angel lets you dive and still play the fight out; if you are not the one dying, Endless Hunger outlasts the fight instead.

