Graves
Graves
S

Graves Guide

Patch 26.19 Diamond+·Difficulty:

This is Fleet Footwork Graves, the rune page most of the best Graves players run. Graves is a ranged jungler: he wins early skirmishes by keeping his distance, farms hard, and takes over once Hubris, The Collector and Lord Dominik's Regards are done. Your job is not to snowball the game, it is to keep it close and calm until that third item, because an even game at three items is a game Graves wins. Every fight is built on one habit: get close first, then Q into a wall.

Runes

Quick Tips

All phases

  • •If Q is not guaranteed, do not throw it, attack and wait for a wall, a slow or their dash
  • •Get close first: attack, E in, attack, then Q, the closer you are the more damage you do
  • •Kite along a wall, never straight away from it, so every step keeps a Q angle
  • •W the enemy jungler as they walk to the pit, if they cannot see it they cannot Smite it
  • •Press E the moment your reload starts, the dead time disappears and your next spell comes out instantly
  • •E into a thick wall shortens the dash, so attack, E, attack comes out instantly
  • •Secure a contested camp with Q into Smite, it hits harder than an attack into Smite
  • •A missed Q on a camp is a slower clear, aim it so it detonates on the wall behind the monster

Skill Priority

Q
›
E
›
W
Q
·
2
·
4
5
W
·
·
3
·
·
E
1
·
·
·
·

Starter Items

Item 1101
Health Potion (yes)
Today's Challenge
Early Game

Before 1st item

  • •Start E, the armor stacks and the dash keep your first clear healthy
  • •Put every shot on the biggest monster in each camp, Q and your pet finish the small ones
  • •You are ranged, so early skirmishes against a melee jungler are yours as long as you keep your distance
  • •Invading is insurance for your scaling, take their camps when you know where they are
  • •Never walk into melee range and face tank, let them come to you
  • •Base the moment Serrated Dirk is affordable, Hubris builds out of it

First Back

Item 1036
Item 1036
Item 2055

Regular full clear & crab

Core Build Examples

Default
Item 6697
Item 6676
Item 3047
Item 3036
Item 6673
Item 3031
Snowballing
Item 6697
Item 3008
Item 6676
Item 3031
Item 6673
Item 3036
vs heavy CC
Item 3179
Item 6610
Item 3111
Item 3071
Item 3026
Mid Game

1-3 items

  • •Your job is three items with the game still even, not a snowball
  • •Skip the coin flip fights, a close game at three items is a game you win
  • •Fight in corridors and tight jungle terrain, where every wall is a Q angle
  • •Throw W early in a fight, the blind stops their attacks and the slow sets up Q
  • •Stack E off cooldown on the objective you are taking, so you start the fight tanky
  • •You are item hungry, so between plays keep every camp and wave of gold you can reach

Situational

vs tanks
Item 3036
Good Vs
Rammus
Malphite
Ornn
Sejuani
Poppy
vs healing
Item 3033
Good Vs
Soraka
Aatrox
Vladimir
DrMundo
Warwick
vs burst assassins
Item 6673
Item 3026
Good Vs
Talon
Khazix
Qiyana
Rengar
Zed
vs hard CC
Item 3111
Good Vs
Rell
Leona
Amumu
Nautilus
Veigar
vs AP burst
Item 3156
Item 3111
Good Vs
Syndra
Ahri
Katarina
Sylas
Leblanc
vs melee divers
Item 3142
Good Vs
Garen
Tryndamere
MasterYi
Olaf
Udyr
vs poke
Item 3072
Good Vs
Jayce
Xerath
Ziggs
Varus
Ezreal
vs shields
Item 6695
Good Vs
Lulu
Janna
Karma
Milio
Shen
Late Game

4+ items

  • •You are a glass cannon, a stun you could have dodged with E costs the whole fight
  • •In a close fight hold E to dodge their key spell, spend it on damage only once the fight is won
  • •After your second shot, E into R into an attack bursts without knocking you out of range
  • •Right on top of a target, attack, R, E, attack gets two shots and R off at once
  • •Stay near your team, past E and Flash you have no way out