Hecarim
Hecarim
C

Hecarim Bruiser (Stormraider's) Guide

Patch 26.19 Diamond+·Difficulty:

Hecarim is a farm first bruiser who turns movement speed into damage. Clear hard, carry your Q stacks from camp to camp, and make the play that walks into your farm instead of chasing lanes. This is the Stormraider's Surge into Spear of Shojin build the best Hecarims run: the second Shojin completes you are the one who starts fights. Walk in, E through the carry, R point blank into the group, and keep Q spinning while W heals you off everything you hit.

Runes

Quick Tips

All phases

  • •Into Graves, sit on an early Cloth Armor that turns into Death's Dance. Once the armor stacks, his autos stop hurting.
  • •Into Sejuani, R the instant you see her first dash. If she does not dash, just react.
  • •Into Shyvana and Wukong, your two worst matchups, full clear and scale to Spear of Shojin and Death's Dance before you take the fight.
  • •Black Cleaver is better on a teammate. Check their items before you build it yourself.
  • •Ping every Flash you burn. That target is a free second gank.

Skill Priority

Q
›
W
›
E
Q
1
·
3
·
5
W
·
2
·
·
·
E
·
·
·
4
·

Starter Items

Item 1102
Health Potion (no)
Today's Challenge
Early Game

Before 1st item

  • •Your first clear should have you level 4 by 2:56, and by 2:52 once you are Master.
  • •Do not start blue buff: you are slow through blue into gromp. Open raptors and full clear to scuttle, or take three camps off red into a top side play only if the level 3 play is really there.
  • •Drag each camp toward the next one and finish it with Q, so your Q stacks walk into the next camp with you. Raptors to wolves at level 3 is the one that matters most.
  • •The first four minutes are your weakest window. Solve your own clear before you worry about a teammate's lane.
  • •Gank patiently: run in with E held and Ghost ready, fake the E, and when they panic Flash, run past them and knock them back into your laner.
  • •Buy boots on your first back. They are never the wrong buy early on Hecarim.

First Back

Item 3158

Regular full clear & crab

Core Build Examples

Default
Item 3158
Item 3161
Item 6333
Item 2517
Item 6694
Item 3053
Snowballing
Item 3158
Item 6697
Item 6696
Item 2517
Item 6694
Item 3026
vs heavy AP
Item 3111
Item 3161
Item 6333
Item 3156
Item 2504
Item 3053
vs tanks
Item 3008
Item 3161
Item 3071
Item 6333
Item 2517
Item 3053
Mid Game

1-3 items

  • •Once Spear of Shojin is done, stop waiting for the enemy to act. Look for fights and start them.
  • •Pre stack Q on a camp, a wave or the objective before a fight so you walk in with the cooldown already short.
  • •Level 9 with five points in Q is a big damage step, and level 13 with W maxed is the next one.
  • •You are the engage when you have the best tool on the team. If a teammate has the safer engage that game, flank and follow theirs.
  • •Farm first, then make the play that is close to your camps. You are not a fast Baron team, so only start it when your team has the damage to finish it.

Situational

vs heavy magic damage
Item 3156
Item 3111
Item 2504
Good Vs
Sylas
Diana
Ekko
Evelynn
Lillia
vs tanks
Item 3071
Item 6694
Good Vs
Chogath
Skarner
Rammus
Amumu
Zac
vs lockdown
Item 3111
Item 3053
Good Vs
Vi
MonkeyKing
XinZhao
Warwick
Nocturne
vs heavy healing
Item 6609
Item 3075
Good Vs
Briar
Warwick
Udyr
Volibear
Olaf
Snowballing vs squishies
Item 6697
Item 6696
Item 6694
Good Vs
Naafiri
Qiyana
Rengar
Talon
Khazix
vs auto attackers
Item 3047
Item 3143
Item 3075
Good Vs
Graves
MasterYi
Kindred
Belveth
Viego
Late Game

4+ items

  • •Play teamfights patiently: Q the front line to build stacks, E onto a carry, then a point blank R nobody can dodge.
  • •A max range R is easy to sidestep. Only throw it long into a team with no dashes or Flash left.
  • •Pop Ghost before R, not after, so your autos and Q hit at full speed the moment the fear ends.
  • •Uptime over clearing: if your team is pressuring, be with them, not on your camps.