
Kha'Zix Guide
Kha'Zix is an assassin who wins from the fog. You clear fast, wait in the bushes on their path, and kill the one enemy who walks away from their team, because an isolated target takes far more from Q. This is the Stormraider's Surge build into Umbral Glaive, Voltaic Cyclosword and Edge of Night, and the fight plan never changes: go in with R, leave with E. Level 6 is when you start winning duels and level 11 with your second item is the strongest you will ever be, so farm to those spikes instead of fighting for them.
Runes
Quick Tips
All phases
- •R in, E out. Keep one of them for the escape, every time.
- •Open with an attack, then Q. Your attack slows, Q does not.
- •E is for escaping or crossing a wall, never for walking around the map.
- •Stepping out of vision recharges your P, so dip into fog during a fight for more damage.
- •Cast Q during E so it lands the moment you touch down.
- •W reveals everyone it hits, throw it into a bush instead of walking in.
- •Flash during E to dodge the skillshot they timed for your landing.
- •When Stormraider's speed procs, walk to where they are going, not where they stand.
- •Stormraider's has the higher ceiling, Dark Harvest is the steady pick if you forget to use the speed.
- •Evolve E instead when their team is full of dashes, it is what lets you follow them.
- •Yuumi counts as an ally even while attached, so pick another target.
- •With no R and no Stormraider's speed up you have no escape, so do not start the fight.
Skill Priority
Early Game
Before 1st item
- •Full clear to scuttle, Kha'Zix does not clear slow
- •Clear with Q and attacks and hold W, so it is up if someone walks into your camp
- •On raptors and wolves hold Q a beat until the big monster stands alone, an isolated Q hits far harder
- •Before 6 you have no R to escape with, so skip contested dragons and coin flip duels
- •At 6 you beat almost every jungler still on level 5, that is your first real invade window
- •Base the moment Serrated Dirk is affordable, and again the moment Umbral Glaive is
First Back


Regular full clear & crab
Core Build Examples


















Mid Game
1-3 items
- •Umbral Glaive shows you their wards, so walk where they cannot see you and wait beside their path
- •Level 11 with your second item is your strongest point of the game, that is when you force their jungler
- •Before a fight you cannot win 5v5, sweep, pick a bush in their jungle and wait for someone alone
- •Isolated means no ally nearby, spot it fast, it is the difference between one Q and three
- •Count your Qs to kill against their jungler's walk time, if you finish first the fight is safe
- •A mosh pit fight with no isolated target is not yours, wait for it to break apart
Situational







































Late Game
4+ items
- •You never want the 5v5, even when fed, wait in a bush on the path to the objective
- •Go in with R and leave with E, and never spend both to get in
- •Evolved R gives you two stealth charges, spend them getting out, never standing still
- •Once your combo already kills a carry, the next item keeps you alive, not more damage
- •At 16 evolve Q for more damage or R for more stealth, whichever the fight needs

Kha'Zix Guide
Why Jungle Kingdom?
Most sites tell you what to build. We teach you how to win. Our guides are researched and written by Challenger junglers, breaking down the early, mid, and late game decisions that actually decide games.
Runes
Skill Priority
Core Build Examples


















First Back


Regular full clear & crab
Situational







































Quick Tips
All phases
- •R in, E out. Keep one of them for the escape, every time.
- •Open with an attack, then Q. Your attack slows, Q does not.
- •E is for escaping or crossing a wall, never for walking around the map.
- •Stepping out of vision recharges your P, so dip into fog during a fight for more damage.
- •Cast Q during E so it lands the moment you touch down.
- •W reveals everyone it hits, throw it into a bush instead of walking in.
- •Flash during E to dodge the skillshot they timed for your landing.
- •When Stormraider's speed procs, walk to where they are going, not where they stand.
- •Stormraider's has the higher ceiling, Dark Harvest is the steady pick if you forget to use the speed.
- •Evolve E instead when their team is full of dashes, it is what lets you follow them.
- •Yuumi counts as an ally even while attached, so pick another target.
- •With no R and no Stormraider's speed up you have no escape, so do not start the fight.
Early Game
Before 1st item
- •Full clear to scuttle, Kha'Zix does not clear slow
- •Clear with Q and attacks and hold W, so it is up if someone walks into your camp
- •On raptors and wolves hold Q a beat until the big monster stands alone, an isolated Q hits far harder
- •Before 6 you have no R to escape with, so skip contested dragons and coin flip duels
- •At 6 you beat almost every jungler still on level 5, that is your first real invade window
- •Base the moment Serrated Dirk is affordable, and again the moment Umbral Glaive is
Mid Game
1-3 items
- •Umbral Glaive shows you their wards, so walk where they cannot see you and wait beside their path
- •Level 11 with your second item is your strongest point of the game, that is when you force their jungler
- •Before a fight you cannot win 5v5, sweep, pick a bush in their jungle and wait for someone alone
- •Isolated means no ally nearby, spot it fast, it is the difference between one Q and three
- •Count your Qs to kill against their jungler's walk time, if you finish first the fight is safe
- •A mosh pit fight with no isolated target is not yours, wait for it to break apart
Late Game
4+ items
- •You never want the 5v5, even when fed, wait in a bush on the path to the objective
- •Go in with R and leave with E, and never spend both to get in
- •Evolved R gives you two stealth charges, spend them getting out, never standing still
- •Once your combo already kills a carry, the next item keeps you alive, not more damage
- •At 16 evolve Q for more damage or R for more stealth, whichever the fight needs

