
Nunu Liandry's Tank (Electrocute) Guide
Liandry's Nunu is a gank first tank. You roll W into lanes faster than they can ward, get your laners ahead early, and grow into the frontline that starts fights and soaks the spells meant for your carries. Electrocute and Liandry's Torment give you enough damage to finish what W starts, and Dead Man's Plate turns every W into a faster gank. You are not a resource jungler and you do not win long fights alone: land W, spend your spells, and leave.
Runes
Quick Tips
All phases
- •Starting blue buff, take E at level 2 instead of W; it speeds up gromp.
- •For a fast level 3, take red and raptors, then cross to your other side and roll W straight into gromp.
- •Two full clears and a scuttle leave you just short of 6; one kill or a little lane experience gets you there before their jungler, so force the dragon then.
- •Take Mercury's Treads over Plated Steelcaps when their magic damage or hard CC is what kills you.
Skill Priority
Early Game
Before 1st item
- •Your first clear should have you level 4 by 3:22, and by 2:57 once you are Master.
- •Take the scuttle on your way through the clear; it is a step of the path, not an extra.
- •Once the clear is done, gank mid or bot off the scuttle before your camps respawn; if nothing is open, back and roll W down a lane with the Homeguard speed.
- •You are not a farming jungler: a gank on a laner with no Flash is worth more than your last camp.
- •On objectives, Q first and Smite as Q lands, because Q has a cast time.
First Back

Regular full clear & crab
Core Build Examples
























Mid Game
1-3 items
- •Dead Man's Plate is when your ganks become the fastest on the map; start W from the edge of vision and pick the lane that just lost its ward.
- •Stay with your carry. Your damage alone rarely finishes anyone, so every W should land next to someone who can follow it.
- •Every death costs Dark Seal stacks; trade your life only for an objective or your carry's.
Situational










































Late Game
4+ items
- •Your job is engage, draw spells and leave: land W, spend E and R, then get out before the fight turns.
- •R zones a choke. Stand on the objective and make them walk through it rather than chasing into them.
- •Protect the fed carry first; a pick with W turns five against five into a free fight.

Nunu Liandry's Tank (Electrocute) Guide
Why Jungle Kingdom?
Most sites tell you what to build. We teach you how to win. Our guides are researched and written by Challenger junglers, breaking down the early, mid, and late game decisions that actually decide games.
Runes
Skill Priority
Core Build Examples
























First Back

Regular full clear & crab
Situational










































Quick Tips
All phases
- •Starting blue buff, take E at level 2 instead of W; it speeds up gromp.
- •For a fast level 3, take red and raptors, then cross to your other side and roll W straight into gromp.
- •Two full clears and a scuttle leave you just short of 6; one kill or a little lane experience gets you there before their jungler, so force the dragon then.
- •Take Mercury's Treads over Plated Steelcaps when their magic damage or hard CC is what kills you.
Early Game
Before 1st item
- •Your first clear should have you level 4 by 3:22, and by 2:57 once you are Master.
- •Take the scuttle on your way through the clear; it is a step of the path, not an extra.
- •Once the clear is done, gank mid or bot off the scuttle before your camps respawn; if nothing is open, back and roll W down a lane with the Homeguard speed.
- •You are not a farming jungler: a gank on a laner with no Flash is worth more than your last camp.
- •On objectives, Q first and Smite as Q lands, because Q has a cast time.
Mid Game
1-3 items
- •Dead Man's Plate is when your ganks become the fastest on the map; start W from the edge of vision and pick the lane that just lost its ward.
- •Stay with your carry. Your damage alone rarely finishes anyone, so every W should land next to someone who can follow it.
- •Every death costs Dark Seal stacks; trade your life only for an objective or your carry's.
Late Game
4+ items
- •Your job is engage, draw spells and leave: land W, spend E and R, then get out before the fight turns.
- •R zones a choke. Stand on the objective and make them walk through it rather than chasing into them.
- •Protect the fed carry first; a pick with W turns five against five into a free fight.

