
Quinn Lethality (Hubris) Guide
Quinn is a lethality ganker who wins by being everywhere first. Rush Hubris behind First Strike, clear fast off your marks, and from level 6 use R to reach every overextended lane before the enemy jungler can answer. Her early duel is only above average, so the game is won by landing ganks and snowballing kills into items, not by taking even 1v1s. Once you are ahead, keep the pressure on and take the whole map for your team.
Runes
Quick Tips
All phases
- •Gold and below, Electrocute is as good as First Strike and Press the Attack is worse; from Emerald up, stay on First Strike.
- •W is a combat spell as well as vision: it shows everyone hiding in the bushes you are about to fight in.
Skill Priority
Early Game
Before 1st item
- •Your first clear should have you level 4 by 2:59, and by 3:03 once you are Master.
- •Clear top to bot.
- •Hit every camp with Q or E before you attack it, then pop the mark; that is where your clear speed comes from.
- •Q only marks the first thing it touches, so aim it at the big raptor and the big krug.
- •E hops most camp walls, so use it to drop into krugs instead of walking around.
- •Look for ganks on lanes with no escape; E lands every time, so you only need the lane to be overextended.
- •Base the moment Hubris components are affordable; your item is the whole early game.
First Back


Regular full clear & crab
Core Build Examples


















Mid Game
1-3 items
- •Level 6 changes everything: R turns any overextended lane into a kill.
- •R lets you change plans mid path: make a play bot, recall, and be top before the enemy knows you left.
- •If you keep losing ganks, you are forcing; fall back to your camps and farm to the next item.
- •Buy Oracle Lens; at your speed a swept ward is often too late for them to react to.
- •Respawn camps before making plays; a kill you walk to over a full camp costs more than it pays.
Situational
















































Late Game
4+ items
- •Pick off isolated targets with R and do not fly into a grouped fight; choose the angle first.
- •Play around your strongest teammate and keep one side lane covered by threat.
- •Your target is the enemy carry; a Collector execute ends a fight in one pass.
- •Save E for their gap closer; step out of the engage and turn the fight around it.

Quinn Lethality (Hubris) Guide
Why Jungle Kingdom?
Most sites tell you what to build. We teach you how to win. Our guides are researched and written by Challenger junglers, breaking down the early, mid, and late game decisions that actually decide games.
Runes
Skill Priority
Core Build Examples


















First Back


Regular full clear & crab
Situational
















































Quick Tips
All phases
- •Gold and below, Electrocute is as good as First Strike and Press the Attack is worse; from Emerald up, stay on First Strike.
- •W is a combat spell as well as vision: it shows everyone hiding in the bushes you are about to fight in.
Early Game
Before 1st item
- •Your first clear should have you level 4 by 2:59, and by 3:03 once you are Master.
- •Clear top to bot.
- •Hit every camp with Q or E before you attack it, then pop the mark; that is where your clear speed comes from.
- •Q only marks the first thing it touches, so aim it at the big raptor and the big krug.
- •E hops most camp walls, so use it to drop into krugs instead of walking around.
- •Look for ganks on lanes with no escape; E lands every time, so you only need the lane to be overextended.
- •Base the moment Hubris components are affordable; your item is the whole early game.
Mid Game
1-3 items
- •Level 6 changes everything: R turns any overextended lane into a kill.
- •R lets you change plans mid path: make a play bot, recall, and be top before the enemy knows you left.
- •If you keep losing ganks, you are forcing; fall back to your camps and farm to the next item.
- •Buy Oracle Lens; at your speed a swept ward is often too late for them to react to.
- •Respawn camps before making plays; a kill you walk to over a full camp costs more than it pays.
Late Game
4+ items
- •Pick off isolated targets with R and do not fly into a grouped fight; choose the angle first.
- •Play around your strongest teammate and keep one side lane covered by threat.
- •Your target is the enemy carry; a Collector execute ends a fight in one pass.
- •Save E for their gap closer; step out of the engage and turn the fight around it.

