RekSai
RekSai
A

Rek'Sai Bruiser (Conqueror) Guide

Patch 26.19 Diamond+·Difficulty:

Rek'Sai Bruiser is Conqueror into Stridebreaker with Q maxed: you win by staying on a target for a long fight, not by deleting it in one go. W is the knock-up that starts every fight, three empowered Q attacks fill your Fury, and a full Fury E finishes with true damage. She is an early game champion, strongest before the enemy jungler has an item, so your job is to turn that early pressure into objectives before her curve drops off late.

Runes

Quick Tips

All phases

  • •Conqueror is the keystone from Emerald up; in Gold, the Hail of Blades page wins more games.
  • •On your red side start, W at level 2 adds area damage for krugs and raptors.
  • •Your W knock-up is the start of every fight, so get into range before you surface, with E or Stridebreaker.

Skill Priority

Q
›
E
›
W
Q
1
·
·
4
5
W
·
2
·
·
·
E
·
·
3
·
·

Starter Items

Item 1101
Health Potion (no)
Today's Challenge
Early Game

Before 1st item

  • •Your first clear should have you level 4 by 3:12, and by 3:03 once you are Master.
  • •Dig your first tunnels while you clear: red buff to krugs, mid lane to raptors, and base to wolves.
  • •Save a burrowed Q to pull the next camp to you, so you are hitting it while you would otherwise be walking.
  • •Rek'Sai is an early game champion: look for your fight before the enemy jungler has an item, not after.
  • •Base the moment your next component is affordable; gold in your pocket does nothing for the next gank.

First Back

Item 1036
Item 1028

Regular full clear & crab

Core Build Examples

Default
Item 6631
Item 3047
Item 3161
Item 3053
Item 6333
Item 3026
Snowballing
Item 6631
Item 3047
Item 3071
Item 3161
Item 3053
Item 3026
vs heavy AP
Item 6631
Item 3111
Item 3161
Item 3053
Item 3065
Item 3026
Mid Game

1-3 items

  • •Once Smite is upgraded, save it for ganks and fights instead of camps; the slow is what closes the gap.
  • •Stridebreaker's active slows them and speeds you up, and it reaches further than W, so use it to get into knock-up range.
  • •When you dive, tank the tower first, then R to drop its aggro.
  • •Your curve is highest here: take the fights and the objectives now, while your items are ahead.

Situational

vs Magic damage
Item 3111
Item 3065
Item 3156
Good Vs
Katarina
Galio
Morgana
Brand
Fizz
vs Hard CC
Item 3111
Item 3053
Good Vs
Morgana
Alistar
Galio
Volibear
Bard
vs AD divers
Item 6333
Item 3047
Item 3026
Good Vs
Nocturne
Camille
Aatrox
Pantheon
Talon
vs Healing
Item 6609
Good Vs
Aatrox
Volibear
Warwick
Sylas
Briar
vs Armor stackers
Item 3071
Item 6694
Good Vs
Zac
Rammus
Malphite
KSante
Ornn
vs Auto attack carries
Item 3143
Item 3075
Good Vs
Twitch
Samira
Belveth
Vi
Jinx
vs Melee teams
Item 3748
Good Vs
Camille
Aatrox
Volibear
Pantheon
Irelia
Late Game

4+ items

  • •Your finished build should have both Sterak's Gage and Death's Dance in it.
  • •Guardian Angel comes last: the revive is what wins the late fights you have to start.
  • •Pick your target before the fight starts, then R to them from the side, never into the front of their team.
  • •Late game is the weakest part of your curve, so every lead should already have become a tower or a dragon.