
A
Udyr AP (Conqueror) Guide
Patch 26.19 Diamond+·Difficulty:
AP Udyr is the frontline: Liandry's, then armor, and a storm that burns everyone who stands next to you. Pick it into invisible, ranged or very tanky teams, or when your team has no frontline of its own. You do not chase: you clear every camp, you stand in the fight, and Awakened W is what wins it.
Runes
Quick Tips
All phases
- •Above Gold, AP is a draft pick, not your default: take it into invisible, ranged or very tanky enemies.
- •Into a team of squishies take Coup de Grace; into three or more tanks swap it for Cut Down.
- •Against short range melee champions, the R slow lets you stay just out of reach and burn them for free.
- •The E stun counts as a dash: Poppy W and Taliyah E stop it, and a ground effect takes away its extra range.
- •E ghosts you, so gank straight through a minion wave.
- •Into Wukong, Briar and Sylas the early duel is not yours; clear and meet them after Liandry's.
Skill Priority
R
›W
›Q
Q
1
·
·
·
·
W
·
·
3
·
·
E
·
·
·
4
·
R
·
2
·
·
5
Early Game
Before 1st item
- •Take Q first on a buff start and R first on a camp pack; cast Q just before the camp so its speed is still running when you open with R.
- •Your first clear should have you level 4 by 2:55, and by 2:50 once you are Master.
- •Full clear toward the bot side and finish at that scuttle: two lanes and a roaming support give you the most to play for.
- •Your clear and your fights run on R: open every camp pack with it and Awaken R on the big packs.
- •Skip a gank that costs you your clear unless an objective spawns within the next few seconds.
First Back

Regular full clear & crab
Core Build Examples
Default











vs heavy AP











vs heavy AD











Unending











Mid Game
1-3 items
- •After Liandry's buy armor and walk into fights first; you are the frontline your team is missing.
- •Full clear before every drake so you arrive at the same level as your carries.
- •Farm your camps and wait for the next good fight instead of forcing one around three losing lanes.
- •A free camp is often worth more than a risky kill, because you scale off levels.
Situational
vs AP burst





Good Vs









vs heavy auto attackers





Good Vs









vs hard CC



Good Vs









vs healing

Good Vs









vs poke





Good Vs









vs tanks



Good Vs









Late Game
4+ items
- •Stand between your carries and theirs; anyone who walks into you burns.
- •Cast R about two seconds before the fight starts, not four.
- •Once the fight is won, stop farming and push for the objective that ends the game.

A
Udyr AP (Conqueror) Guide
Patch 26.19 Diamond+·Difficulty:
Why Jungle Kingdom?
Most sites tell you what to build. We teach you how to win. Our guides are researched and written by Challenger junglers, breaking down the early, mid, and late game decisions that actually decide games.
Runes
Skill Priority
R
›W
›Q
Q
1
·
·
·
·
W
·
·
3
·
·
E
·
·
·
4
·
R
·
2
·
·
5
Core Build Examples
Default











vs heavy AP











vs heavy AD











Unending











First Back

Regular full clear & crab
Situational
vs AP burst





Good Vs









vs heavy auto attackers





Good Vs









vs hard CC



Good Vs









vs healing

Good Vs









vs poke





Good Vs









vs tanks



Good Vs









Quick Tips
All phases
- •Above Gold, AP is a draft pick, not your default: take it into invisible, ranged or very tanky enemies.
- •Into a team of squishies take Coup de Grace; into three or more tanks swap it for Cut Down.
- •Against short range melee champions, the R slow lets you stay just out of reach and burn them for free.
- •The E stun counts as a dash: Poppy W and Taliyah E stop it, and a ground effect takes away its extra range.
- •E ghosts you, so gank straight through a minion wave.
- •Into Wukong, Briar and Sylas the early duel is not yours; clear and meet them after Liandry's.
Early Game
Before 1st item
- •Take Q first on a buff start and R first on a camp pack; cast Q just before the camp so its speed is still running when you open with R.
- •Your first clear should have you level 4 by 2:55, and by 2:50 once you are Master.
- •Full clear toward the bot side and finish at that scuttle: two lanes and a roaming support give you the most to play for.
- •Your clear and your fights run on R: open every camp pack with it and Awaken R on the big packs.
- •Skip a gank that costs you your clear unless an objective spawns within the next few seconds.
Mid Game
1-3 items
- •After Liandry's buy armor and walk into fights first; you are the frontline your team is missing.
- •Full clear before every drake so you arrive at the same level as your carries.
- •Farm your camps and wait for the next good fight instead of forcing one around three losing lanes.
- •A free camp is often worth more than a risky kill, because you scale off levels.
Late Game
4+ items
- •Stand between your carries and theirs; anyone who walks into you burns.
- •Cast R about two seconds before the fight starts, not four.
- •Once the fight is won, stop farming and push for the objective that ends the game.

