Vi
Vi
D

Vi Guide

Patch 26.19 Diamond+·Difficulty:

This is Conqueror Vi, a bruiser who dives the one target that decides the fight. Trinity Force is your first spike, so rush it and base the moment it is done. R is a dash and a CC, never your damage: bait their escape with Q first, then R the target who cannot dodge it. Never take a fight with R down. You are not a solo carry, so before you go in, ask which teammate can follow you.

Runes

Quick Tips

All phases

  • •R is a dash and a CC, never your damage: bait their dash with Q, then R where it ends
  • •Walk in calmly and charge Q late, once their dash is gone a full Q cannot be walked out of
  • •Never take a fight with R down; farm to the next fight instead
  • •Name your R target in the loading screen: the carry who matters most and cannot dodge it
  • •Q then Flash just before the dash ends lands on top of them; Flash while charging gets past a body block
  • •Into Wukong, wait for his W and then R him, it stops his escape and cancels his R too
  • •Kha'Zix and Rengar beat you early, so track them and skip the early fight
  • •A fully charged Q held at a bush is free information: they run or they eat it
  • •Chasing? Do not attack unless it kills; walk beside them until Q is back
  • •Bait Q before you R into Fizz, his E cancels your R if you go first
  • •Burst build? Swap to Hail of Blades, it lands your attacks before the Q knockup ends

Skill Priority

Q
›
E
›
W
Q
·
·
3
4
5
W
1
·
·
·
·
E
·
2
·
·
·

Starter Items

Item 1102
Health Potion (yes)
Today's Challenge
Early Game

Before 1st item

  • •Vi is one of the weakest level 1 junglers, so do not contest a level 1 invade; play safe at your first camp
  • •Q is an escape at level 1 too: charge it at a wall and hop out if they invade you
  • •Gank from level 3: walk in close first and only then charge Q, most laners panic and burn Flash
  • •In a long early duel, hold your second E until the passive shield is back instead of dumping everything
  • •Before 6, fight only when you have Flash and even numbers; otherwise full clear
  • •From 6, R is point and click, so a lane with no Flash and a laner with CC is a kill

First Back

Item 3057

Regular full clear & crab

Core Build Examples

Default
Item 3078
Item 3047
Item 3071
Item 6333
Item 3026
Item 3053
vs heavy AP
Item 3078
Item 3111
Item 3071
Item 3156
Item 3026
Item 2504
vs bruisers and tanks
Item 6610
Item 3047
Item 3071
Item 3026
Item 6333
Item 3053
Burst vs squishies
Item 6699
Item 6676
Item 3111
Item 3036
Item 3031
Item 3026
Mid Game

1-3 items

  • •Base the moment Trinity Force is done, one more camp after the spike costs you the fight you would have won
  • •Never fight with R down, and never fight with your next item still sitting in your gold
  • •Fight in and out: Q, attack, E, back off while Q comes back, then go again
  • •Below about 40% health stop kiting and fight it out, walking away only feeds them free damage
  • •Before you R, ask what they can do when you land; bait the dash or Flash with Q first
  • •R alone is an attack with a knockup, so R the target your team can follow up on
  • •On Dragon and Baron, tap Q once and finish with attacks, keep Q and E for the contest

Situational

vs AD burst
Item 3047
Item 6333
Item 3026
Good Vs
Khazix
Rengar
MonkeyKing
Zed
Naafiri
vs hard CC
Item 3111
Item 3053
Good Vs
Leona
Nautilus
Rell
Lissandra
Sejuani
vs heavy AP
Item 3156
Item 3091
Item 2504
Good Vs
Syndra
Ahri
Veigar
Brand
Katarina
vs bruisers and tanks
Item 6610
Item 3071
Good Vs
Ornn
Sion
Darius
Sett
Mordekaiser
squishy carries
Item 6699
Item 6676
Item 3036
Good Vs
Jinx
Caitlyn
Ashe
Lux
Xerath
vs shields
Item 6695
Good Vs
Lulu
Janna
Karma
Milio
Seraphine
Late Game

4+ items

  • •Your engage is easy to read now, so Guardian Angel is what lets you go in first and still live
  • •R then Flash during the dash lands on top of a target who times a dodge or an invulnerability
  • •Flash to the side during R to knock up a low target on the way to your real one
  • •R the carry you can reach, not the tank in front and not a support who does not matter
  • •Against a mobile diver, hold R to peel for your carry: it stops the dash and cancels their CC
  • •R ignores CC while you dash, so use it to push through a stun they are about to throw