
D
Vi Guide
Patch 26.19 Diamond+·Difficulty:
This is Conqueror Vi, a bruiser who dives the one target that decides the fight. Trinity Force is your first spike, so rush it and base the moment it is done. R is a dash and a CC, never your damage: bait their escape with Q first, then R the target who cannot dodge it. Never take a fight with R down. You are not a solo carry, so before you go in, ask which teammate can follow you.
Runes
Quick Tips
All phases
- •R is a dash and a CC, never your damage: bait their dash with Q, then R where it ends
- •Walk in calmly and charge Q late, once their dash is gone a full Q cannot be walked out of
- •Never take a fight with R down; farm to the next fight instead
- •Name your R target in the loading screen: the carry who matters most and cannot dodge it
- •Q then Flash just before the dash ends lands on top of them; Flash while charging gets past a body block
- •Into Wukong, wait for his W and then R him, it stops his escape and cancels his R too
- •Kha'Zix and Rengar beat you early, so track them and skip the early fight
- •A fully charged Q held at a bush is free information: they run or they eat it
- •Chasing? Do not attack unless it kills; walk beside them until Q is back
- •Bait Q before you R into Fizz, his E cancels your R if you go first
- •Burst build? Swap to Hail of Blades, it lands your attacks before the Q knockup ends
Skill Priority
Q
›E
›W
Q
·
·
3
4
5
W
1
·
·
·
·
E
·
2
·
·
·
Early Game
Before 1st item
- •Vi is one of the weakest level 1 junglers, so do not contest a level 1 invade; play safe at your first camp
- •Q is an escape at level 1 too: charge it at a wall and hop out if they invade you
- •Gank from level 3: walk in close first and only then charge Q, most laners panic and burn Flash
- •In a long early duel, hold your second E until the passive shield is back instead of dumping everything
- •Before 6, fight only when you have Flash and even numbers; otherwise full clear
- •From 6, R is point and click, so a lane with no Flash and a laner with CC is a kill
First Back

Regular full clear & crab
Core Build Examples
Default











vs heavy AP











vs bruisers and tanks











Burst vs squishies











Mid Game
1-3 items
- •Base the moment Trinity Force is done, one more camp after the spike costs you the fight you would have won
- •Never fight with R down, and never fight with your next item still sitting in your gold
- •Fight in and out: Q, attack, E, back off while Q comes back, then go again
- •Below about 40% health stop kiting and fight it out, walking away only feeds them free damage
- •Before you R, ask what they can do when you land; bait the dash or Flash with Q first
- •R alone is an attack with a knockup, so R the target your team can follow up on
- •On Dragon and Baron, tap Q once and finish with attacks, keep Q and E for the contest
Situational
vs AD burst





Good Vs









vs hard CC



Good Vs









vs heavy AP





Good Vs









vs bruisers and tanks



Good Vs









squishy carries





Good Vs









vs shields

Good Vs









Late Game
4+ items
- •Your engage is easy to read now, so Guardian Angel is what lets you go in first and still live
- •R then Flash during the dash lands on top of a target who times a dodge or an invulnerability
- •Flash to the side during R to knock up a low target on the way to your real one
- •R the carry you can reach, not the tank in front and not a support who does not matter
- •Against a mobile diver, hold R to peel for your carry: it stops the dash and cancels their CC
- •R ignores CC while you dash, so use it to push through a stun they are about to throw

D
Vi Guide
Patch 26.19 Diamond+·Difficulty:
Why Jungle Kingdom?
Most sites tell you what to build. We teach you how to win. Our guides are researched and written by Challenger junglers, breaking down the early, mid, and late game decisions that actually decide games.
Runes
Skill Priority
Q
›E
›W
Q
·
·
3
4
5
W
1
·
·
·
·
E
·
2
·
·
·
Core Build Examples
Default











vs heavy AP











vs bruisers and tanks











Burst vs squishies











First Back

Regular full clear & crab
Situational
vs AD burst





Good Vs









vs hard CC



Good Vs









vs heavy AP





Good Vs









vs bruisers and tanks



Good Vs









squishy carries





Good Vs









vs shields

Good Vs









Quick Tips
All phases
- •R is a dash and a CC, never your damage: bait their dash with Q, then R where it ends
- •Walk in calmly and charge Q late, once their dash is gone a full Q cannot be walked out of
- •Never take a fight with R down; farm to the next fight instead
- •Name your R target in the loading screen: the carry who matters most and cannot dodge it
- •Q then Flash just before the dash ends lands on top of them; Flash while charging gets past a body block
- •Into Wukong, wait for his W and then R him, it stops his escape and cancels his R too
- •Kha'Zix and Rengar beat you early, so track them and skip the early fight
- •A fully charged Q held at a bush is free information: they run or they eat it
- •Chasing? Do not attack unless it kills; walk beside them until Q is back
- •Bait Q before you R into Fizz, his E cancels your R if you go first
- •Burst build? Swap to Hail of Blades, it lands your attacks before the Q knockup ends
Early Game
Before 1st item
- •Vi is one of the weakest level 1 junglers, so do not contest a level 1 invade; play safe at your first camp
- •Q is an escape at level 1 too: charge it at a wall and hop out if they invade you
- •Gank from level 3: walk in close first and only then charge Q, most laners panic and burn Flash
- •In a long early duel, hold your second E until the passive shield is back instead of dumping everything
- •Before 6, fight only when you have Flash and even numbers; otherwise full clear
- •From 6, R is point and click, so a lane with no Flash and a laner with CC is a kill
Mid Game
1-3 items
- •Base the moment Trinity Force is done, one more camp after the spike costs you the fight you would have won
- •Never fight with R down, and never fight with your next item still sitting in your gold
- •Fight in and out: Q, attack, E, back off while Q comes back, then go again
- •Below about 40% health stop kiting and fight it out, walking away only feeds them free damage
- •Before you R, ask what they can do when you land; bait the dash or Flash with Q first
- •R alone is an attack with a knockup, so R the target your team can follow up on
- •On Dragon and Baron, tap Q once and finish with attacks, keep Q and E for the contest
Late Game
4+ items
- •Your engage is easy to read now, so Guardian Angel is what lets you go in first and still live
- •R then Flash during the dash lands on top of a target who times a dodge or an invulnerability
- •Flash to the side during R to knock up a low target on the way to your real one
- •R the carry you can reach, not the tank in front and not a support who does not matter
- •Against a mobile diver, hold R to peel for your carry: it stops the dash and cancels their CC
- •R ignores CC while you dash, so use it to push through a stun they are about to throw

