
Wukong Guide
Wukong is a Trinity Force bruiser and a farming jungler at heart: the plan is to be the richest jungler on the map at level 6. Full clear every camp, survive the fights that come to you, and skip the level 3 gank unless the kill is certain. From level 6 the rule is simple: R up, fight; R down, farm. Every hit you land takes time off Q, so the lower your cooldowns get the more Qs you land, and Trinity Force is what turns that into damage. From your second item you fight as much as you can. You start most fights and have no way out once you are in, so the rest of the build is there to survive the dive: Black Cleaver, Death's Dance, then Guardian Angel.
Runes
Quick Tips
All phases
- •Every attack takes time off Q, which is why Legend: Alacrity beats Legend: Haste
- •Stop in place now and then with the stop command, the enemy reads it as W and wastes a spell
- •Last Stand is there because you take the damage in every fight you start
- •AP junglers do well into you because your passive armor does nothing against them, so play safer into them before your items
Skill Priority
Early Game
Before 1st item
- •Full clear all six camps and farm over everything, your job before level 6 is gold and experience
- •Your first clear should have you level 4 by 3:02, and by 3:00 once you are Master
- •Start raptors, then krugs or red, never red first, its buff timer runs out while you are still clearing
- •A level 3 gank that does not kill leaves you behind the enemy jungler, so skip it unless the kill is certain
- •Most of your passive armor is there at level 1, so you survive an AD jungler who forces a fight, but do not go looking for one, and AP junglers beat you early
- •In a scuttle fight, hold W to dodge the one spell that matters, like Lee Sin's Q or Elise's E
- •If there is nothing to dodge, let them commit first, then put W down where the fight is happening
- •Never give up your camps for a teammate in the first 4 to 6 minutes
- •With two Smite charges, take an early dragon if it is open
First Back

Regular full clear & crab
Core Build Examples
























Mid Game
1-3 items
- •Trinity Force is your first spike, and from your second item you fight as much as you can
- •R up, fight. R down, farm, and time your clear so R is back when the last camp dies
- •Before dragon or grubs, check that your R and your team's key cooldowns are up, and let the objective go if they are not
- •After a kill, take the wave to their tower, with Trinity Force you take plates in a few hits
- •Level 9 with Q maxed is one of your biggest spikes, Q's cooldown is so low that every attack brings it straight back
- •Flank from the fog and let them waste spells and health before you show
- •Q plus Smite with Trinity Force secures objectives, know your damage before you commit
- •Fight next to your strongest teammate, a fight beside the wrong one is one Wukong does not forgive
Situational















































Late Game
4+ items
- •You start most fights and have no way out once you are in, so pick the moment instead of the first target you see
- •If your team has another engage, go in second and R onto their backline from the fog
- •Group for Baron and Elder, and chunk their team before you start the objective
- •When you are behind, peel for your carry, you are still a threat without kills

Wukong Guide
Why Jungle Kingdom?
Most sites tell you what to build. We teach you how to win. Our guides are researched and written by Challenger junglers, breaking down the early, mid, and late game decisions that actually decide games.
Runes
Skill Priority
Core Build Examples
























First Back

Regular full clear & crab
Situational















































Quick Tips
All phases
- •Every attack takes time off Q, which is why Legend: Alacrity beats Legend: Haste
- •Stop in place now and then with the stop command, the enemy reads it as W and wastes a spell
- •Last Stand is there because you take the damage in every fight you start
- •AP junglers do well into you because your passive armor does nothing against them, so play safer into them before your items
Early Game
Before 1st item
- •Full clear all six camps and farm over everything, your job before level 6 is gold and experience
- •Your first clear should have you level 4 by 3:02, and by 3:00 once you are Master
- •Start raptors, then krugs or red, never red first, its buff timer runs out while you are still clearing
- •A level 3 gank that does not kill leaves you behind the enemy jungler, so skip it unless the kill is certain
- •Most of your passive armor is there at level 1, so you survive an AD jungler who forces a fight, but do not go looking for one, and AP junglers beat you early
- •In a scuttle fight, hold W to dodge the one spell that matters, like Lee Sin's Q or Elise's E
- •If there is nothing to dodge, let them commit first, then put W down where the fight is happening
- •Never give up your camps for a teammate in the first 4 to 6 minutes
- •With two Smite charges, take an early dragon if it is open
Mid Game
1-3 items
- •Trinity Force is your first spike, and from your second item you fight as much as you can
- •R up, fight. R down, farm, and time your clear so R is back when the last camp dies
- •Before dragon or grubs, check that your R and your team's key cooldowns are up, and let the objective go if they are not
- •After a kill, take the wave to their tower, with Trinity Force you take plates in a few hits
- •Level 9 with Q maxed is one of your biggest spikes, Q's cooldown is so low that every attack brings it straight back
- •Flank from the fog and let them waste spells and health before you show
- •Q plus Smite with Trinity Force secures objectives, know your damage before you commit
- •Fight next to your strongest teammate, a fight beside the wrong one is one Wukong does not forgive
Late Game
4+ items
- •You start most fights and have no way out once you are in, so pick the moment instead of the first target you see
- •If your team has another engage, go in second and R onto their backline from the fog
- •Group for Baron and Elder, and chunk their team before you start the objective
- •When you are behind, peel for your carry, you are still a threat without kills

