Zyra
Zyra
D

Zyra Guide

Patch 26.19 Diamond+·Difficulty:

Zyra is a farming mage who wins by clearing faster than the enemy jungler and then fighting from a range nobody can answer. Rush Fated Ashes, full clear, and gank only when E can land on a slowed target. Your plants carry every item effect you buy, which is why Liandry's Torment comes first every game. Hold E for the moment someone dives you: it is your most important defensive spell, more important than Flash. From level 6, R and the plants around it decide fights, so play every fight slowly, from behind your frontline, at the edge of your range.

Runes

Quick Tips

All phases

  • •Farm over fight in every scenario, you clear fast enough to finish your camps before the fight starts
  • •Never chase or overcommit to kills, you are a poke champion
  • •Q plants have more range, E plants slow but reach less, use Q plants most of the time
  • •Electrocute is the pick for ganks, Dark Harvest is the greedy pick that trades early gank damage for scaling
  • •Your full build has no ability haste, so Legend: Haste and the haste shard are the only haste you get
  • •Cut Down turns your long range poke into the damage that starts a fight before it starts

Skill Priority

Q
›
E
›
W
Q
1
·
·
4
5
W
·
2
·
·
·
E
·
·
3
·
·

Starter Items

Item 1101
Health Potion (no)
Today's Challenge
Early Game

Before 1st item

  • •Your first clear should have you level 4 by 2:46, and by 2:34 once you are Master
  • •Clear bot to top, then take the scuttle
  • •Walk straight to your first camp when the game starts, your passive drops plants around you and you want them there when the camp spawns
  • •On the first clear, wait a moment for your passive plants before you throw Q and E into the camp
  • •Place W on the next camp while the current one is still dying, so you never sit on a full stack of W charges
  • •Large camps give you a W charge back, so spend them freely on buff camps and Krugs
  • •Plants hold a camp on their own for a few hits, so leave the end of a camp to them and start the next one, Krugs over the wall from Red works
  • •You are not strong early, full clear every camp and only interact with lanes once your camps are done
  • •Gank only when E can land, slow the target with red buff or your Scorchclaw first and root them after
  • •Electrocute makes one early kill worth taking, and once you are ahead your items carry the poke from there
  • •Only take dragon if you or a teammate can stand in front of your plants, dead plants do no damage

First Back

Item 2508

Regular full clear & crab

Core Build Examples

Default
Item 6653
Item 3020
Item 4645
Item 3157
Item 3135
Item 3089
Snowballing
Item 6653
Item 3020
Item 4645
Item 3041
Item 3089
Item 3135
Rylai's
Item 6653
Item 3020
Item 3116
Item 3157
Item 3135
Item 3089
vs divers
Item 6653
Item 3020
Item 3157
Item 4645
Item 3135
Item 3089
AP heavy team
Item 6653
Item 3020
Item 4645
Item 8010
Item 3157
Item 3089
Mid Game

1-3 items

  • •Liandry's is your first real spike, from here every plant burns whatever it hits
  • •Clear your camps with two W's placed, then join the fight, you should be farming between every play
  • •Before a dragon or grubs, put one seed where it sees the river and another where it sees the pit, then stand in Smite range
  • •Bait with your plants, place two just out of reach so the enemy walks into them thinking they are safe
  • •How close you stand depends on their team, with no hard CC or dash walk up and Q in their face, into a Vi or a Draven stay at max range
  • •Play every fight slowly and to poke, never overcommit
  • •Always stand behind your teammates and step away from the threats

Situational

vs divers and assassins
Item 3157
Good Vs
Qiyana
Talon
MonkeyKing
Vi
JarvanIV
vs melee comps
Item 3116
Good Vs
MasterYi
Hecarim
Briar
Warwick
Udyr
vs healing
Item 3916
Item 3165
Good Vs
DrMundo
Vladimir
Soraka
Aatrox
Sylas
vs magic resist
Item 3135
Item 8010
Good Vs
Galio
Kassadin
Maokai
Sejuani
Ornn
vs tanks
Item 3135
Item 3137
Good Vs
Chogath
Zac
Sion
Malphite
Ornn
vs late game scalers
Item 3041
Item 3089
Good Vs
Belveth
Karthus
Shyvana
MasterYi
Kindred
Late Game

4+ items

  • •Group with your team for objectives, alone you die to anyone who reaches you
  • •Hold E for the dive, a target mid dash cannot cancel it, so it cannot miss
  • •When they commit onto you, R on top of yourself
  • •Drop R on the engage, not the chase, plants do nothing if the enemy is already running
  • •With Zhonya's, cast R, spawn your plants and sit in Zhonya's while they do the damage
  • •Stand behind your frontline at max range, one step too far forward and you are dead
  • •Only farm a side lane with vision and an escape, getting collapsed on there can lose the game