Diana
Diana
B

Diana Battlemage (Conqueror) Guide

Patch 26.19 Iron-Emerald·Difficulty:

Diana Battlemage is Conqueror Diana built on Dusk and Dawn into Riftmaker: the damage of an assassin, played closer to a bruiser. You win the long fight, not the first trade, because your passive keeps hitting whether or not a spell landed. Farm toward your item spikes, hold R until their escapes are gone, and space your spells so your passive never drops.

Runes

Quick Tips

All phases

  • •Space every hit. Move between attacks; standing still wastes the attack speed your spells give you.
  • •Aim Q slightly to the side of the target, not on top of it. The curve reaches further than a straight shot.
  • •Land Q and E first, then press W on arrival so all three orbs connect.
  • •Into Viego, win the long fight, not the first trade. One item Viego beats one item Diana.

Skill Priority

Q
›
W
›
E
Q
1
·
·
4
5
W
·
2
·
·
·
E
·
·
3
·
·

Starter Items

Item 1101
Health Potion (no)
Today's Challenge
Early Game

Before 1st item

  • •Your first clear should have you level 4 by 2:56, and by 2:54 once you are Master.
  • •Clear top to bot, and take the scuttle at the end of it.
  • •Take W at level 2: it shields you if the scuttle turns into a fight, which E does not.
  • •Never finish a camp with Q unless it is your last one; aim it so it also hits and pulls the next camp.
  • •Hold E until Q is back up. An E with no mark on the target wastes your only gap close.
  • •Build three passive hits on a camp before the big spells so every clear starts with more damage.

First Back

Item 1026

Regular full clear & crab

Core Build Examples

Default
Item 2510
Item 3020
Item 4633
Item 3157
Item 3089
Item 4645
vs heavy AP
Item 2510
Item 3111
Item 4633
Item 3102
Item 3089
Item 3157
vs heavy AD
Item 2510
Item 3047
Item 4633
Item 3157
Item 3089
Item 4645
Long range comps
Item 3152
Item 3020
Item 4633
Item 3157
Item 3089
Item 4645
Mid Game

1-3 items

  • •Riftmaker second: the long fight is where you win, and it keeps you alive in it.
  • •R into a group before you Q. The pull stacks them together and Q hits all of them.
  • •Walk forward after R, never stand still. If they Flash, moving toward them keeps them in the damage.
  • •Clear your weak side camps first, then path hard toward the strong side.
  • •Defending a turret, throw Q, E and W into the wave; your spells clear it faster than your hits do.

Situational

vs long range comps
Item 3152
Item 6653
Good Vs
Xerath
Ziggs
Velkoz
Lux
Jayce
vs tanky frontlines
Item 6653
Item 3135
Good Vs
Chogath
Amumu
Rammus
DrMundo
Nasus
vs duelists who outlast you
Item 3047
Item 3157
Good Vs
MasterYi
Warwick
Briar
Shyvana
Tryndamere
vs AP burst
Item 3111
Item 3102
Item 3157
Good Vs
Vex
Veigar
Vladimir
Ahri
Fizz
vs magic resist stackers
Item 3135
Item 8010
Good Vs
Rammus
Udyr
DrMundo
Shen
Maokai
Snowballing
Item 1082
Item 3041
Late Game

4+ items

  • •Q the frontline and wait. The longer you hold E, the sooner Q is back for the second rotation.
  • •If R from fog pulls several of them, skip the Q and E and let the pull do the work.
  • •Build Conqueror on the frontline first, then turn to the backline once it is full.
  • •Put a hit between every spell so the Dusk and Dawn proc lands every time.
  • •Your R lands while they are already low, which is why Coup de Grace is on the page.