DrMundo
DrMundo
A

Dr. Mundo Guide

Patch 26.19 Iron-Emerald·Difficulty:

Dr. Mundo is a Fleet Footwork farmer who wins by clearing faster than the enemy jungler and turning Heartsteel health into damage. His damage is never the problem; reaching the target is. Land Q, stick with Fleet Footwork and Approach Velocity, and any carry you stay on dies. Full clear, reach Heartsteel, Boots of Swiftness and Dead Man's Plate, then frontline for your strongest teammate and save R for the fight that decides the game.

Runes

Quick Tips

All phases

  • •Any carry you stick to dies, Fleet Footwork is there to keep you on them
  • •Triumph heals off your max health, so it is worth more on you than on anyone
  • •Heartsteel and your base damage are enough damage, buy damage items only when the game asks for them
  • •In Gold, Grasp of the Undying is a fair swap for Fleet Footwork; from Emerald up, stay on Fleet Footwork

Skill Priority

Q
›
E
›
W
Q
1
·
3
·
5
W
·
·
·
4
·
E
·
2
·
·
·

Starter Items

Item 1102
Health Potion (no)
Today's Challenge
Early Game

Before 1st item

  • •Full clear, full clear, full clear: your power comes from camps dead on spawn, not from early ganks
  • •Your first clear should have you level 4 by 2:53, and by 2:48 once you are Master, then take the scuttle
  • •Q at level 3 clears faster; take W at 3 instead only when you expect an early invade
  • •Gank a lane only when Q can land, and if Q misses, walk away and go back to your camps
  • •Base the moment Giant's Belt is affordable, health is your damage on this champion

First Back

Item 1011

Regular full clear & crab

Core Build Examples

Default
Item 3084
Item 3009
Item 3742
Item 3065
Item 3075
Item 3143
vs heavy AP
Item 3084
Item 3111
Item 3065
Item 3742
Item 4401
Item 6665
vs heavy AD
Item 3084
Item 3009
Item 3742
Item 3075
Item 3143
Item 3065
Damage
Item 3084
Item 3009
Item 3742
Item 3748
Item 2501
Item 3065
Mid Game

1-3 items

  • •Heartsteel plus Boots of Swiftness is your first window to play harder, and Dead Man's Plate on top is your real spike, so look for plays with all that speed
  • •Keep your camps cleared on spawn even once you are strong, farm is still where your lead comes from
  • •Fight in and out: take a chunk, step back, and keep your health high for the next trade
  • •Frontline for your strongest teammate, it is the most reliable way you win the game

Situational

vs healing
Item 3075
Good Vs
Sylas
Briar
Aatrox
Vladimir
Soraka
vs crit carries
Item 3143
Item 3075
Good Vs
Jinx
Yasuo
Yone
Tryndamere
Caitlyn
vs heavy magic damage
Item 3111
Item 3065
Item 4401
Good Vs
Malzahar
Viktor
Brand
Syndra
Lux
vs true damage
Item 3748
Item 2501
Good Vs
Vayne
Fiora
Camille
Gwen
MasterYi
vs poke
Item 3083
Good Vs
Jayce
Xerath
Ziggs
Velkoz
Nidalee
vs mixed damage
Item 6665
Good Vs
Shyvana
Jax
Kayle
Varus
KogMaw
vs hard engage supports
Item 3111
Good Vs
Leona
Nautilus
Blitzcrank
Thresh
Morgana
Late Game

4+ items

  • •From level 15 your passive canister brings your spell shield straight back, so keep grabbing it
  • •Level 16 R is your raid boss spike, do not force a fight while R is down
  • •Hard dive their carry or stand in front of yours; you can play aggressively as long as you cannot die
  • •Never overcommit, staying alive keeps the option to take Baron