JarvanIV
JarvanIV
B

Jarvan IV Bruiser (Sundered Sky) Guide

Patch 26.19 Iron-Emerald·Difficulty:

Jarvan IV on the Sundered Sky line is a bruiser who wins fights by moving in and out, not by standing still. E then Q is your engage and your exit, R cages a target that cannot leave, and the build starts on fighter items before it turns tanky once teamfights begin. Pick your lanes in champ select: gank the carries with no dash, no blink and no Flash, and keep coming back to them until they break.

Runes

Quick Tips

All phases

  • •Jarvan wants the gold. Take the kill yourself instead of leaving it for a teammate.
  • •In Gold, Profane Hydra first is a fine swap into a squishy comp; from Emerald up, stay on Sundered Sky.

Skill Priority

Q
›
E
›
W
Q
·
2
·
4
5
W
·
·
3
·
·
E
1
·
·
·
·

Starter Items

Item 1101
Health Potion (yes)
Today's Challenge
Early Game

Before 1st item

  • •Your first clear should have you level 4 by 2:58, and by 2:54 once you are Master.
  • •Finish that first clear on the scuttle, then look for your first gank.
  • •Before the game starts, pick the lanes you will play around: the carries with no dash, no blink and no Flash. A side of the map that offers none of those gets ignored unless the kill is free.
  • •Full clear first. Your first gank goes to the lane that is gankable, not the lane that is closest.
  • •On an early gank, walk up and auto first. Let them Flash, then E and Q; opening with E and Q hands them a free dodge.
  • •One gank takes the Flash. Come back to the same lane while it is down, because a carry with no Flash and no dash cannot leave your R.
  • •Under their tower, Flash first and then E and Q, so you take one tower shot instead of two.

First Back

Item 1036
Item 1028

Regular full clear & crab

Core Build Examples

Default
Item 6610
Item 3047
Item 3071
Item 3026
Item 6333
Item 3065
Snowballing
Item 6692
Item 3047
Item 6610
Item 6333
Item 3053
Item 3026
vs heavy AP
Item 6610
Item 3111
Item 3071
Item 3065
Item 3156
Item 3026
vs heavy AD
Item 6610
Item 3047
Item 3071
Item 3110
Item 3143
Item 3026
Mid Game

1-3 items

  • •You are not a tank yet. E then Q to knock up, auto a few times, then step out and wait for E and Q to come back.
  • •After you land your flag, fight next to it: it gives your team attack speed and it is where your next Q goes.
  • •With the flag still down and Q back up, put the enemy between you and the flag and Q again for a second knock up.
  • •E is also your scout. Throw it into a bush or over the pit wall to check an objective instead of walking in.
  • •Even or behind, you cannot take every fight. Land a combo, space out, repeat, and only commit once you are ahead.

Situational

vs Healing
Item 3075
Item 6609
Good Vs
MasterYi
Sylas
Viego
Aatrox
Warwick
vs Magic burst
Item 3156
Item 3065
Item 3053
Good Vs
Ahri
Katarina
Leblanc
Sylas
Ekko
vs AD burst
Item 6333
Item 3047
Item 3026
Good Vs
Zed
Yone
Talon
Naafiri
Renekton
vs Auto attack carries
Item 3110
Item 3143
Good Vs
Jinx
Tristana
MasterYi
Kaisa
Yunara
vs Hard CC
Item 3111
Item 2504
Good Vs
Thresh
Lissandra
Seraphine
Malphite
Chogath
vs Tanks
Item 3071
Item 6694
Good Vs
Chogath
Malphite
Sejuani
Ornn
Rammus
vs Shields
Item 6695
Good Vs
Lulu
Seraphine
Nami
Milio
Janna
Late Game

4+ items

  • •Swap to tank items now. Your damage does not scale, your knock ups and your R do.
  • •Never cage yourself in R with the whole enemy team. Two carries hitting you will kill you before you kill them.
  • •Engage one: E, Q and R on a carry with no Flash, then Flash out and let your team follow up.
  • •Engage two: Flash, R, then E and Q out of your own R. It knocks up everyone inside, but you stay in danger a moment longer.
  • •W will not save you from more than one player. Treat it as a small shield, not a reason to stay.