JarvanIV
JarvanIV
A

Jarvan IV Burst (Profane Hydra) Guide

Patch 26.19 Iron-Emerald·Difficulty:

Jarvan IV on the Profane Hydra line trades some staying power for burst. Take it into squishy comps: E then Q, a Q that shreds armor, a Hydra active and a stacked Conqueror delete a carry before they can walk out of your R. You are still not a tank, so land your combo, space out while it comes back, and never stand in a fight you cannot leave. Gank the carries with no dash, no blink and no Flash, and keep coming back to them.

Runes

Quick Tips

All phases

  • •Jarvan wants the gold. Take the kill yourself instead of leaving it for a teammate.
  • •Profane Hydra first pays off most in Gold; from Emerald up, take it only when the enemy carries are squishy.

Skill Priority

Q
›
E
›
W
Q
·
2
·
4
5
W
·
·
3
·
·
E
1
·
·
·
·

Starter Items

Item 1101
Health Potion (yes)
Today's Challenge
Early Game

Before 1st item

  • •Your first clear should have you level 4 by 2:58, and by 2:54 once you are Master.
  • •Finish that first clear on the scuttle, then look for your first gank.
  • •Before the game starts, pick the lanes you will play around: the carries with no dash, no blink and no Flash. A side of the map that offers none of those gets ignored unless the kill is free.
  • •Full clear first. Your first gank goes to the lane that is gankable, not the lane that is closest.
  • •On an early gank, walk up and auto first. Let them Flash, then E and Q; opening with E and Q hands them a free dodge.
  • •One gank takes the Flash. Come back to the same lane while it is down, because a carry with no Flash and no dash cannot leave your R.
  • •Under their tower, Flash first and then E and Q, so you take one tower shot instead of two.

First Back

Item 1037

Regular full clear & crab

Core Build Examples

Default
Item 6698
Item 6696
Item 3047
Item 6333
Item 3026
Item 6694
Snowballing
Item 6698
Item 6699
Item 3158
Item 2520
Item 3814
Item 3026
vs heavy AP
Item 6698
Item 6696
Item 3111
Item 6333
Item 3156
Item 3065
vs heavy AD
Item 6698
Item 6696
Item 3047
Item 6333
Item 3110
Item 3026
Mid Game

1-3 items

  • •Profane Hydra is your spike: E, Q, the Hydra active and a few autos finish a squishy carry before they can react.
  • •You still cannot stand in a fight. Knock up, burst, step out, and wait for E and Q to come back.
  • •With the flag still down and Q back up, put the enemy between you and the flag and Q again for a second knock up.
  • •E is also your scout. Throw it into a bush or over the pit wall to check an objective instead of walking in.
  • •Even or behind, you cannot take every fight. Land a combo, space out, repeat, and only commit once you are ahead.

Situational

vs Healing
Item 6609
Item 3075
Good Vs
MasterYi
Sylas
Viego
Aatrox
Warwick
vs Magic burst
Item 3156
Item 3065
Item 3814
Good Vs
Ahri
Katarina
Leblanc
Sylas
Ekko
vs AD burst
Item 6333
Item 3047
Item 3026
Good Vs
Zed
Yone
Talon
Naafiri
Renekton
vs Auto attack carries
Item 3110
Item 3143
Good Vs
Jinx
Tristana
MasterYi
Kaisa
Yunara
vs Hard CC
Item 3111
Item 2504
Good Vs
Thresh
Lissandra
Seraphine
Malphite
Chogath
vs Tanks
Item 6694
Item 3071
Good Vs
Chogath
Malphite
Sejuani
Ornn
Rammus
vs Shields
Item 6695
Good Vs
Lulu
Seraphine
Nami
Milio
Janna
Late Game

4+ items

  • •Your burst falls off against a built frontline. Your job now is catching the carry who cannot leave, not fighting the tank in front of them.
  • •Never cage yourself in R with the whole enemy team. Two carries hitting you will kill you before you kill them.
  • •Engage one: E, Q and R on a carry with no Flash, then Flash out and let your team follow up.
  • •Engage two: Flash, R, then E and Q out of your own R. It knocks up everyone inside, but you stay in danger a moment longer.
  • •W will not save you from more than one player. Treat it as a small shield, not a reason to stay.