Jax
Jax
D

Jax Hybrid (Dusk and Dawn) Guide

Patch 26.19 Iron-Emerald·Difficulty:

Jax Hybrid is Lethal Tempo Jax built on Dusk and Dawn into Hextech Gunblade: the same duelist who wins by holding E until the enemy commits, but with W, E and R doing their damage off ability power. Clear with W resets, pick your fights as a camp dies with your passive stacks still up, and play hard the moment Dusk and Dawn is done. Every item after that exists to keep you alive until your next E.

Runes

Quick Tips

All phases

  • •A target standing just outside Q range is not safe: place a ward past them and Q to it, and your E reaches.
  • •In a gank, Q to the minion next to your target and your E stun lands on arrival.
  • •In Gold, Conqueror is a fine swap; from Emerald up, stay on Lethal Tempo.

Skill Priority

W
›
E
›
Q
Q
·
·
3
·
·
W
·
2
·
4
5
E
1
·
·
·
·

Starter Items

Item 1102
Health Potion (yes)
Today's Challenge
Early Game

Before 1st item

  • •Take E at level 1, then W, then Q, and max W first.
  • •Clear top to bot.
  • •Your first clear should have you level 4 by 3:10, and by 3:04 once you are Master.
  • •Clear with autos and W resets, and press E on camps whenever it is up.
  • •Save Q for the moment a camp dies, so you land on the next camp with your passive stacks still up.
  • •Your passive stacks fall off fast, so fights near scuttle go best when you hit the crab four or five times before you jump the enemy jungler.
  • •Base the moment Sheen is affordable; it is the first piece of Dusk and Dawn.

First Back

Item 3057

Regular full clear & crab

Core Build Examples

Default
Item 2510
Item 3111
Item 3146
Item 3157
Item 4633
Item 3026
vs heavy AP
Item 2510
Item 3111
Item 3146
Item 2504
Item 4633
Item 3157
vs heavy AD
Item 2510
Item 3047
Item 3146
Item 3157
Item 6333
Item 3143
Mid Game

1-3 items

  • •Dusk and Dawn is your spike: the moment it is done, go find a fight and build your lead there.
  • •From level 6, R is your answer to any 1v1 against auto attackers, because the armor it gives is worth more than its damage.
  • •At level 11, look for the fight where you hit their frontline and then R and Flash into as many of their carries as you can reach.
  • •After a won fight, take the objective, a tower or a reset instead of chasing the survivors.

Situational

vs AD auto attackers
Item 3047
Item 3157
Item 3143
Good Vs
MasterYi
Warwick
Hecarim
JarvanIV
Graves
vs Magic burst
Item 3111
Item 2504
Good Vs
Syndra
Ahri
Viktor
Sylas
Seraphine
vs Hard CC
Item 3111
Good Vs
Nautilus
Thresh
Nami
Blitzcrank
Ashe
vs Burst assassins
Item 3157
Item 3026
Item 6333
Good Vs
Zed
Talon
Khazix
Qiyana
Rengar
vs Tanky frontline
Item 4633
Item 3153
Good Vs
Malphite
Sejuani
Ornn
Zac
Rammus
vs Kiting carries
Item 6631
Item 3152
Good Vs
Tristana
Jinx
Yunara
Ashe
Jhin
Late Game

4+ items

  • •Your E makes you untouchable while it is up; everything you build now is about living until the next E comes back.
  • •The more E rotations you get in one fight, the more likely you win it, so do not start a fight with E already down.
  • •At level 16, the R and Flash into their backline is your biggest play; hit as many champions as you can, then E to hold them while your team follows.