
D
Jax Hybrid (Dusk and Dawn) Guide
Patch 26.19 Iron-Emerald·Difficulty:
Jax Hybrid is Lethal Tempo Jax built on Dusk and Dawn into Hextech Gunblade: the same duelist who wins by holding E until the enemy commits, but with W, E and R doing their damage off ability power. Clear with W resets, pick your fights as a camp dies with your passive stacks still up, and play hard the moment Dusk and Dawn is done. Every item after that exists to keep you alive until your next E.
Runes
Quick Tips
All phases
- •A target standing just outside Q range is not safe: place a ward past them and Q to it, and your E reaches.
- •In a gank, Q to the minion next to your target and your E stun lands on arrival.
- •In Gold, Conqueror is a fine swap; from Emerald up, stay on Lethal Tempo.
Skill Priority
W
›E
›Q
Q
·
·
3
·
·
W
·
2
·
4
5
E
1
·
·
·
·
Early Game
Before 1st item
- •Take E at level 1, then W, then Q, and max W first.
- •Clear top to bot.
- •Your first clear should have you level 4 by 3:10, and by 3:04 once you are Master.
- •Clear with autos and W resets, and press E on camps whenever it is up.
- •Save Q for the moment a camp dies, so you land on the next camp with your passive stacks still up.
- •Your passive stacks fall off fast, so fights near scuttle go best when you hit the crab four or five times before you jump the enemy jungler.
- •Base the moment Sheen is affordable; it is the first piece of Dusk and Dawn.
First Back

Regular full clear & crab
Core Build Examples
Default











vs heavy AP











vs heavy AD











Mid Game
1-3 items
- •Dusk and Dawn is your spike: the moment it is done, go find a fight and build your lead there.
- •From level 6, R is your answer to any 1v1 against auto attackers, because the armor it gives is worth more than its damage.
- •At level 11, look for the fight where you hit their frontline and then R and Flash into as many of their carries as you can reach.
- •After a won fight, take the objective, a tower or a reset instead of chasing the survivors.
Situational
vs AD auto attackers





Good Vs









vs Magic burst



Good Vs









vs Hard CC

Good Vs









vs Burst assassins





Good Vs









vs Tanky frontline



Good Vs









vs Kiting carries



Good Vs









Late Game
4+ items
- •Your E makes you untouchable while it is up; everything you build now is about living until the next E comes back.
- •The more E rotations you get in one fight, the more likely you win it, so do not start a fight with E already down.
- •At level 16, the R and Flash into their backline is your biggest play; hit as many champions as you can, then E to hold them while your team follows.

D
Jax Hybrid (Dusk and Dawn) Guide
Patch 26.19 Iron-Emerald·Difficulty:
Why Jungle Kingdom?
Most sites tell you what to build. We teach you how to win. Our guides are researched and written by Challenger junglers, breaking down the early, mid, and late game decisions that actually decide games.
Runes
Skill Priority
W
›E
›Q
Q
·
·
3
·
·
W
·
2
·
4
5
E
1
·
·
·
·
Core Build Examples
Default











vs heavy AP











vs heavy AD











First Back

Regular full clear & crab
Situational
vs AD auto attackers





Good Vs









vs Magic burst



Good Vs









vs Hard CC

Good Vs









vs Burst assassins





Good Vs









vs Tanky frontline



Good Vs









vs Kiting carries



Good Vs









Quick Tips
All phases
- •A target standing just outside Q range is not safe: place a ward past them and Q to it, and your E reaches.
- •In a gank, Q to the minion next to your target and your E stun lands on arrival.
- •In Gold, Conqueror is a fine swap; from Emerald up, stay on Lethal Tempo.
Early Game
Before 1st item
- •Take E at level 1, then W, then Q, and max W first.
- •Clear top to bot.
- •Your first clear should have you level 4 by 3:10, and by 3:04 once you are Master.
- •Clear with autos and W resets, and press E on camps whenever it is up.
- •Save Q for the moment a camp dies, so you land on the next camp with your passive stacks still up.
- •Your passive stacks fall off fast, so fights near scuttle go best when you hit the crab four or five times before you jump the enemy jungler.
- •Base the moment Sheen is affordable; it is the first piece of Dusk and Dawn.
Mid Game
1-3 items
- •Dusk and Dawn is your spike: the moment it is done, go find a fight and build your lead there.
- •From level 6, R is your answer to any 1v1 against auto attackers, because the armor it gives is worth more than its damage.
- •At level 11, look for the fight where you hit their frontline and then R and Flash into as many of their carries as you can reach.
- •After a won fight, take the objective, a tower or a reset instead of chasing the survivors.
Late Game
4+ items
- •Your E makes you untouchable while it is up; everything you build now is about living until the next E comes back.
- •The more E rotations you get in one fight, the more likely you win it, so do not start a fight with E already down.
- •At level 16, the R and Flash into their backline is your biggest play; hit as many champions as you can, then E to hold them while your team follows.

