
Lee Sin Guide
This is Conqueror Lee Sin, a fighter who is strongest from levels 7 to 13, not only in the first ten minutes. Eclipse is the gate: until it is built you farm and take the ganks that are free, and once it is done you look for every fight you can win. Your damage lives in Q, so every fight is about landing it, and R is how you make it land, because a target in the air cannot dodge. Build your lead early and end with it, the enemy carries outscale you if the game drags.
Runes
Quick Tips
All phases
- •Cooldowns start on the first cast, so Q early and recast late and you get a second Q in the same fight
- •R then Q cannot miss, they are stunned in the air for the whole flight
- •Recast W before Smite and before your burst, the heal is what keeps you in the fight
- •R their tank into their carry, the damage scales with the tank's bonus health
- •W to a ward behind them is easy to read now, R then Flash is the angle they cannot dodge
- •Respect a Leona or Rell before you gank their lane, engage supports are the lanes you lose most
- •Gank with W and E before Q, a laner guessing when Q comes often burns Flash before you throw it
- •Fights start slow: stack Conqueror with E and attacks first, the second Q is your finisher
- •Late combo: Q, wait, second Q, E, two attacks, R, then Q again for two full rotations
- •R then Q is how you land Q on the champions who dodge it on reaction, like Camille and Pyke
- •Each takedown brings the free boots from your runes 45 seconds sooner
Skill Priority
Early Game
Before 1st item
- •Clear to the passive rhythm: one spell, two attacks, then the next spell
- •Recast W before you Smite a camp, the heal is biggest when you hit hardest
- •Do not open a gank with Q, a miss ends it; W to a ward behind them and E first
- •No ward? E then Flash into melee range, so E lands and the slow sets up Q
- •Hold the second Q until last, it hits harder the lower they are
- •Every early mistake costs more on Lee, so skip a gank that is not on rather than hand over a lead
- •From level 6, R turns every lane with no Flash into a kill
First Back

Regular full clear & crab
Core Build Examples
























Mid Game
1-3 items
- •These are your strongest levels, take every fight you can win once Eclipse is built
- •Never force a fight while Eclipse is still sitting in your gold, base and buy it first
- •W is a gap closer too, W onto an enemy when it gets you there faster than Q
- •Low on health before you commit? W yourself for the shield, then go in
- •Play the side lanes and the flanks, where R on a lone target is a kill
- •Keep Flash up for the fights you want, it is what turns a bad R angle into a good one
Situational







































Late Game
4+ items
- •Your Q cooldown is short now: Q, wait, second Q at the last second, fight, then Q again
- •R their tank into their carries, it hits everyone in its path for damage based on the tank's bonus health
- •A tank sent into their carry usually kills them or leaves them too low to keep fighting
- •R the target into your team's CC, not just away from your carry
- •R then Flash during the animation sends them toward your team and cannot be reacted to
- •The enemy scales past you, so end the game with the lead you built

Lee Sin Guide
Why Jungle Kingdom?
Most sites tell you what to build. We teach you how to win. Our guides are researched and written by Challenger junglers, breaking down the early, mid, and late game decisions that actually decide games.
Runes
Skill Priority
Core Build Examples
























First Back

Regular full clear & crab
Situational







































Quick Tips
All phases
- •Cooldowns start on the first cast, so Q early and recast late and you get a second Q in the same fight
- •R then Q cannot miss, they are stunned in the air for the whole flight
- •Recast W before Smite and before your burst, the heal is what keeps you in the fight
- •R their tank into their carry, the damage scales with the tank's bonus health
- •W to a ward behind them is easy to read now, R then Flash is the angle they cannot dodge
- •Respect a Leona or Rell before you gank their lane, engage supports are the lanes you lose most
- •Gank with W and E before Q, a laner guessing when Q comes often burns Flash before you throw it
- •Fights start slow: stack Conqueror with E and attacks first, the second Q is your finisher
- •Late combo: Q, wait, second Q, E, two attacks, R, then Q again for two full rotations
- •R then Q is how you land Q on the champions who dodge it on reaction, like Camille and Pyke
- •Each takedown brings the free boots from your runes 45 seconds sooner
Early Game
Before 1st item
- •Clear to the passive rhythm: one spell, two attacks, then the next spell
- •Recast W before you Smite a camp, the heal is biggest when you hit hardest
- •Do not open a gank with Q, a miss ends it; W to a ward behind them and E first
- •No ward? E then Flash into melee range, so E lands and the slow sets up Q
- •Hold the second Q until last, it hits harder the lower they are
- •Every early mistake costs more on Lee, so skip a gank that is not on rather than hand over a lead
- •From level 6, R turns every lane with no Flash into a kill
Mid Game
1-3 items
- •These are your strongest levels, take every fight you can win once Eclipse is built
- •Never force a fight while Eclipse is still sitting in your gold, base and buy it first
- •W is a gap closer too, W onto an enemy when it gets you there faster than Q
- •Low on health before you commit? W yourself for the shield, then go in
- •Play the side lanes and the flanks, where R on a lone target is a kill
- •Keep Flash up for the fights you want, it is what turns a bad R angle into a good one
Late Game
4+ items
- •Your Q cooldown is short now: Q, wait, second Q at the last second, fight, then Q again
- •R their tank into their carries, it hits everyone in its path for damage based on the tank's bonus health
- •A tank sent into their carry usually kills them or leaves them too low to keep fighting
- •R the target into your team's CC, not just away from your carry
- •R then Flash during the animation sends them toward your team and cannot be reacted to
- •The enemy scales past you, so end the game with the lead you built

