Nocturne
Nocturne
C

Nocturne Guide

Patch 26.19 Iron-Emerald·Difficulty:

This is Conqueror bruiser Nocturne, build Experimental Hexplate into Stridebreaker. You are one of the strongest early duelists in the jungle, so take the fights around scuttle and your camps instead of running from them. R is a dash, not damage: it gets you onto the target, and E, Q and your autos are what kill them. Your best fights are side lane 2v1s, where you fly in on someone already fighting your teammate. Without R you are not a champion, so every play waits for it.

Runes

Quick Tips

All phases

  • •R is a dash, not damage, it gets you there and your autos do the killing
  • •Once the R window is there, take it, hesitating is what throws it away
  • •Hold E on a target who still has a dash, wait for the dash and then fear them
  • •W blocks spells, not autos, so keep it for their biggest spell
  • •Q while you fly in with R, unless the target has a dash, then land, watch, and Q after
  • •Press Stridebreaker right after R lands, the slow means E finishes even if they Flash
  • •Wait until you see an enemy dash before casting R, you still reach them after it lands
  • •Recast R onto the bigger threat at the end of a fight to keep the lights off for them
  • •Do not trade R with an Evelynn who still has hers, she leaves the moment you commit

Skill Priority

Q
›
E
›
W
Q
1
·
3
·
5
W
·
2
·
·
·
E
·
·
·
4
·

Starter Items

Item 1101
Health Potion (no)
Today's Challenge
Early Game

Before 1st item

  • •You are one of the best early duelists in the jungle, so take the fight at scuttle and in your camps instead of giving them up
  • •Clear standing on your Q trail, and throw Q through the camp so you can kite the way you want to go without leaving it
  • •Throw Q at max range the moment it is up, the damage and the speed come sooner and so does the next Q
  • •Behind and looking at their camp? Throw Q over the wall first and watch the river before you commit
  • •Your clear is a constant stream of camps, yours or theirs, never a walk back to base with nothing to buy

First Back

Item 1036
Item 1028

Regular full clear & crab

Core Build Examples

Default
Item 3073
Item 3047
Item 6631
Item 6333
Item 3026
Item 3071
Low team CC
Item 6631
Item 3047
Item 3073
Item 6333
Item 3026
Item 3071
vs tanky
Item 3073
Item 3047
Item 6631
Item 3071
Item 3026
Item 6333
vs squishy
Item 6698
Item 6696
Item 3158
Item 6699
Item 6695
Item 3026
Mid Game

1-3 items

  • •Level 6 changes where you path, toward the mobile squishy lane and never toward a two tank lane
  • •Q for speed on the way to a gank, and keep R for the fight itself
  • •If you can already reach them with Q and autos, do not R, save it for when they Flash away
  • •Hexplate is your first real spike, every R you cast now gives you attack speed and movement speed
  • •No R, no play, so farm your camps while it is down and move the moment it is back

Situational

vs heavy AP
Item 3111
Item 3156
Good Vs
Katarina
Vladimir
Sylas
Ekko
Evelynn
vs hard CC
Item 3111
Good Vs
Alistar
Leona
Nautilus
Rell
Lissandra
vs tanks
Item 3071
Item 3036
Good Vs
Chogath
Ornn
Malphite
Rammus
Sejuani
vs shields
Item 6695
Good Vs
Milio
Lulu
Karma
Janna
Seraphine
vs side lane duelists
Item 6333
Item 3047
Good Vs
Fiora
Gangplank
Olaf
Camille
Jax
vs squishy comps
Item 6698
Item 6696
Item 6699
Good Vs
Teemo
TwistedFate
Shaco
Jinx
Nami
Late Game

4+ items

  • •Win 2v1s in the side lanes, not 5v5s, sit behind your side laner and fly in when they start fighting
  • •In a teamfight you go in second, after your tankier engager, onto a target that has already used its kit
  • •Pick the squishy carry who just used Flash over the tank in front of you
  • •Cast R about six seconds before the fight you know is coming, so the darkness covers the whole thing
  • •R is not a defensive spell, never cast it to get away