
D
Pantheon Guide
Patch 26.19 Iron-Emerald·Difficulty:
Pantheon is a bruiser who plays for kills early. W is a point and click stun, Q hits hard on a short cooldown, and R lets you farm your own camps and still appear on any lane in seconds. You win fights over two or three Q casts rather than one combo, so build like a bruiser: Sundered Sky, then Black Cleaver, then the items that keep you alive in the fight you started.
Runes
Quick Tips
All phases
- •Swap Legend: Alacrity for Legend: Haste when the enemy is mobile and you will not get autos off.
- •Conqueror is the keystone from Emerald up; in Gold, Electrocute has been adding more wins than it.
Skill Priority
Q
›W
›E
Q
1
·
·
4
5
W
·
2
·
·
·
E
·
·
3
·
·
Early Game
Before 1st item
- •Start Scorchclaw Pup, take Q, W, E, then Q at 4 and 5.
- •Clear top to bot.
- •Your first clear should have you level 4 by 3:12, and by 3:28 once you are Master.
- •Full clear first, then gank a lane that is pushed past the middle with a target who has no Flash or dash.
- •Empowered E ends in a big burst of move speed; use it on the walk into lane to get inside W range.
- •Coup de Grace is why ganks on already hurt laners finish, so commit when the laner has already lost health.
- •Weave autos between spells; every auto builds toward your next empowered spell.
- •Base the moment Caulfield's Warhammer is affordable.
First Back


Regular full clear & crab
Core Build Examples
Default











Snowballing











vs heavy AP











Mid Game
1-3 items
- •R lets you farm your own camps and still cover any lane on the map; it is the strongest thing Pantheon has.
- •R is on a long cooldown, so every cast spends that whole window: aim it at a pushed target with no dash or Flash.
- •Spread R to a different lane instead of dropping it on the lane you have already won.
- •Open fights with empowered W: it stacks Conqueror almost instantly and builds your passive back up.
- •You win fights over two or three Q casts, not one combo, so stay in range and keep casting.
- •W on a target with no escape sets up whatever your laner has; ping the gank before you land.
Situational
vs Magic burst





Good Vs









vs AD carries





Good Vs









vs Hard engage supports



Good Vs









vs Early skirmish junglers





Good Vs









vs Squishy backline



Good Vs









vs Tanks





Good Vs









vs Healing



Good Vs









Late Game
4+ items
- •Against high health targets, spend the empowered spell on W early in the fight; once Conqueror is stacked or the target is low, spend it on Q or E.
- •Hold E for the enemy spell that would end the fight rather than slamming it the moment you arrive.
- •Guardian Angel is what lets you jump in with R without fear; once it is up, you are the engage.

D
Pantheon Guide
Patch 26.19 Iron-Emerald·Difficulty:
Why Jungle Kingdom?
Most sites tell you what to build. We teach you how to win. Our guides are researched and written by Challenger junglers, breaking down the early, mid, and late game decisions that actually decide games.
Runes
Skill Priority
Q
›W
›E
Q
1
·
·
4
5
W
·
2
·
·
·
E
·
·
3
·
·
Core Build Examples
Default











Snowballing











vs heavy AP











First Back


Regular full clear & crab
Situational
vs Magic burst





Good Vs









vs AD carries





Good Vs









vs Hard engage supports



Good Vs









vs Early skirmish junglers





Good Vs









vs Squishy backline



Good Vs









vs Tanks





Good Vs









vs Healing



Good Vs









Quick Tips
All phases
- •Swap Legend: Alacrity for Legend: Haste when the enemy is mobile and you will not get autos off.
- •Conqueror is the keystone from Emerald up; in Gold, Electrocute has been adding more wins than it.
Early Game
Before 1st item
- •Start Scorchclaw Pup, take Q, W, E, then Q at 4 and 5.
- •Clear top to bot.
- •Your first clear should have you level 4 by 3:12, and by 3:28 once you are Master.
- •Full clear first, then gank a lane that is pushed past the middle with a target who has no Flash or dash.
- •Empowered E ends in a big burst of move speed; use it on the walk into lane to get inside W range.
- •Coup de Grace is why ganks on already hurt laners finish, so commit when the laner has already lost health.
- •Weave autos between spells; every auto builds toward your next empowered spell.
- •Base the moment Caulfield's Warhammer is affordable.
Mid Game
1-3 items
- •R lets you farm your own camps and still cover any lane on the map; it is the strongest thing Pantheon has.
- •R is on a long cooldown, so every cast spends that whole window: aim it at a pushed target with no dash or Flash.
- •Spread R to a different lane instead of dropping it on the lane you have already won.
- •Open fights with empowered W: it stacks Conqueror almost instantly and builds your passive back up.
- •You win fights over two or three Q casts, not one combo, so stay in range and keep casting.
- •W on a target with no escape sets up whatever your laner has; ping the gank before you land.
Late Game
4+ items
- •Against high health targets, spend the empowered spell on W early in the fight; once Conqueror is stacked or the target is low, spend it on Q or E.
- •Hold E for the enemy spell that would end the fight rather than slamming it the moment you arrive.
- •Guardian Angel is what lets you jump in with R without fear; once it is up, you are the engage.

