Shaco
Shaco
C

Shaco AP Comet Guide

Patch 26.19 Iron-Emerald·Difficulty:

AP Shaco on Arcane Comet plays through W instead of Q. You max W, build Blackfire Torch into Liandry's Torment, and win by putting W where the enemy is about to be: the path they walk, the bush they check, the pit you will fight over. Q scales only with attack damage, so on this build it is your way in behind a W or your way out, never your damage. Your job is setup and position, then letting the burn finish what the W started.

Runes

Quick Tips

All phases

  • •Enemies buy sweeper against you. Once you see one, move your W off the obvious bush.
  • •Smite plus Ignite means Ignite has to finish a kill. Never spend it as poke.
  • •Base on the item, not on your HP. Fated Ashes, then Blackfire Torch, then Lucidity.
  • •Take the objective and leave. A one HP Shaco is worth nothing to the enemy, and a one HP enemy is worth nothing to you.

Skill Priority

W
›
E
›
Q
Q
·
2
·
·
·
W
1
·
·
4
5
E
·
·
3
·
·

Starter Items

Item 1102
Health Potion (yes)
Today's Challenge
Early Game

Before 1st item

  • •Your first clear should have you level 4 by 3:14, and by 2:50 once you are Master.
  • •Level 1, place W at raptors at 0:25 and again at 0:40, then start red. The big raptor walks to you low, and one Smite takes it for level 2.
  • •Full clear by default. Leave a camp at a quarter health with a W on it and walk on, the W finishes it.
  • •You reach scuttle before most junglers. Put a W or a ward on it first, and if they contest, the fight starts on your terms.
  • •Gank only when the checklist is met: target pushed past midline, under half HP, Flash down. A W placed behind the target is your hard CC.
  • •Track the enemy jungler with camp timers and Tab, and invade on information, never blind.
  • •Base the moment Fated Ashes is affordable. Unspent gold is a gank that did nothing.

First Back

Item 2508

Regular full clear & crab

Core Build Examples

Default
Item 2503
Item 3158
Item 6653
Item 4005
Item 3137
Item 3089
vs heavy AD
Item 2503
Item 3158
Item 6653
Item 3157
Item 4005
Item 3089
Mandate second
Item 2503
Item 3158
Item 4005
Item 6653
Item 4645
Item 3089
Liandry's first
Item 6653
Item 3158
Item 4005
Item 3137
Item 3118
Item 3089
Mid Game

1-3 items

  • •Blackfire Torch is the spike. From here the W you place before a fight does real damage, so fight where your W already is.
  • •Set objectives up a full minute ahead: camps cleared, vision down, and W placed in the pit and on the paths into it.
  • •Play around your strongest laner. Path toward them, mirror their resets, and fight on their clock.
  • •After a kill, stop and convert: dragon, plates or a base.
  • •Take grubs or herald only when they are free or as a trade across the map. They are not worth a fight when your top side is weak.
  • •Check Tab before every commit: numbers, HP, R, gold spent. Missing one means go later or not at all.

Situational

vs Tanks
Item 6653
Item 3135
Item 3137
Good Vs
Sejuani
Skarner
Poppy
Rammus
Ornn
vs Heavy healing
Item 3165
Good Vs
Aatrox
Warwick
DrMundo
Vladimir
Soraka
vs AD burst
Item 3157
Item 3047
Good Vs
Talon
Zed
Khazix
Rengar
Qiyana
vs AP burst
Item 3102
Item 3111
Good Vs
Karthus
Lillia
Syndra
Veigar
Lux
vs Hard CC
Item 3111
Item 3102
Good Vs
Pantheon
JarvanIV
Leona
Nautilus
Rell
vs Squishy junglers
Item 4645
Item 3089
Good Vs
Viego
MasterYi
Sylas
LeeSin
Khazix
vs Early divers
Item 3157
Item 3047
Good Vs
JarvanIV
MonkeyKing
Chogath
Ekko
Vi
Late Game

4+ items

  • •Shaco does not fall off late, so never force an early play out of fear that he does.
  • •You are a back line threat now. Arrive after the enemy has committed and never walk in first.
  • •R dodges one lockdown or burst spell. Keep it for the one that would kill you.
  • •When behind, farm, play to live, and wait for the enemy mistake. A Shaco who is alive still threatens the fight.