
C
Warwick Guide
Patch 26.19 Iron-Emerald·Difficulty:
Warwick is a fighting jungler on Lethal Tempo, Blade of The Ruined King and Stridebreaker. You pick him to fight early and often, not to farm and wait. His healing below half health and a maxed W let him win almost any 1v1, and R locks one target down for your whole team. Clear top to bot, find the low target on the map, and turn every skirmish; when you are behind or R is down, farm and wait for it.
Runes
Quick Tips
All phases
- •Behind early is not over. You stay useful because you are tanky and you have R, and Warwick comes back late more often than you think.
- •Into a team of squishy carries with no frontline, Kraken Slayer first kills faster than Blade.
- •A trail on the map is a low enemy. Walk it, even across the map, before they heal back up.
Skill Priority
W
›Q
›E
Q
1
·
·
·
·
W
·
2
·
4
5
E
·
·
3
·
·
Early Game
Before 1st item
- •Clear top to bot.
- •Your first clear should have you level 4 by 3:16, and by 3:11 once you are Master.
- •Start Q at level one on every camp; it is faster and healthier than a W start.
- •Hit the big monster first. Once W is up, the attack speed from a low monster carries to the next one for a moment, so swap targets to keep it.
- •Full clear first. Skip the lanes on the first clear unless the kill is certain even through Flash.
- •Tiamat is the buy that speeds up your clear, so base for it the moment you can afford it.
- •Down levels and camps to the enemy jungler? Do not fight him; farm back and wait for R.
First Back


Regular full clear & crab
Core Build Examples
Default











vs heavy AP











vs heavy AD











vs Squishy











Tank











Mid Game
1-3 items
- •Blade and Stridebreaker are your fighting window: skirmish, play every objective, and countergank.
- •Push your limits at low health. Last Stand and P make you strongest right when you look dead.
- •Resistances beat health. Your healing makes armor and magic resist worth more than raw health.
- •Play with your winning lane and path toward the next objective, not toward the lane that is losing.
- •After a won fight, take the free objective. Do not chase the last enemy into fog.
Situational
vs Heavy AP





Good Vs









vs Auto attackers





Good Vs









vs Chain CC



Good Vs









vs Healing

Good Vs









vs Squishy carries

Good Vs









vs Mobile



Good Vs









vs Frontline tanks





Good Vs









vs Hard engage





Good Vs









Late Game
4+ items
- •R the carry who just used Flash, and hold Q as R ends so you follow any escape.
- •In a teamfight R locks one target for your whole team, so pick the one they can reach.
- •If the enemy spends everything on you, your team wins the fight; if they ignore you, dive their backline or peel for your carries.
- •After the third dragon, stop taking fights you do not need until Soul spawns; after Soul, group, win the fight, take Baron, and end.

C
Warwick Guide
Patch 26.19 Iron-Emerald·Difficulty:
Why Jungle Kingdom?
Most sites tell you what to build. We teach you how to win. Our guides are researched and written by Challenger junglers, breaking down the early, mid, and late game decisions that actually decide games.
Runes
Skill Priority
W
›Q
›E
Q
1
·
·
·
·
W
·
2
·
4
5
E
·
·
3
·
·
Core Build Examples
Default











vs heavy AP











vs heavy AD











vs Squishy











Tank











First Back


Regular full clear & crab
Situational
vs Heavy AP





Good Vs









vs Auto attackers





Good Vs









vs Chain CC



Good Vs









vs Healing

Good Vs









vs Squishy carries

Good Vs









vs Mobile



Good Vs









vs Frontline tanks





Good Vs









vs Hard engage





Good Vs









Quick Tips
All phases
- •Behind early is not over. You stay useful because you are tanky and you have R, and Warwick comes back late more often than you think.
- •Into a team of squishy carries with no frontline, Kraken Slayer first kills faster than Blade.
- •A trail on the map is a low enemy. Walk it, even across the map, before they heal back up.
Early Game
Before 1st item
- •Clear top to bot.
- •Your first clear should have you level 4 by 3:16, and by 3:11 once you are Master.
- •Start Q at level one on every camp; it is faster and healthier than a W start.
- •Hit the big monster first. Once W is up, the attack speed from a low monster carries to the next one for a moment, so swap targets to keep it.
- •Full clear first. Skip the lanes on the first clear unless the kill is certain even through Flash.
- •Tiamat is the buy that speeds up your clear, so base for it the moment you can afford it.
- •Down levels and camps to the enemy jungler? Do not fight him; farm back and wait for R.
Mid Game
1-3 items
- •Blade and Stridebreaker are your fighting window: skirmish, play every objective, and countergank.
- •Push your limits at low health. Last Stand and P make you strongest right when you look dead.
- •Resistances beat health. Your healing makes armor and magic resist worth more than raw health.
- •Play with your winning lane and path toward the next objective, not toward the lane that is losing.
- •After a won fight, take the free objective. Do not chase the last enemy into fog.
Late Game
4+ items
- •R the carry who just used Flash, and hold Q as R ends so you follow any escape.
- •In a teamfight R locks one target for your whole team, so pick the one they can reach.
- •If the enemy spends everything on you, your team wins the fight; if they ignore you, dive their backline or peel for your carries.
- •After the third dragon, stop taking fights you do not need until Soul spawns; after Soul, group, win the fight, take Baron, and end.

